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View Full Version : Strange Hex Snapping for Tokens



bigbluepaw
May 2nd, 2018, 18:21
Hey folks. I am preparing for a overland hexcrawl campaign.

I have a large map with no grid. I brought that into FG. I created a hex grid over the top of it. I have created a token module. I drag and drop a token onto the the map. It snaps to the edges of the hex. It doesn't allow me to snap to the middle. I turn off snapping and can place it in the middle, but as soon as I turn snapping back on, it goes to the edge.

I don't mind doing that for the fixed locations that I place. However, the players will be moving their token as they explore the wilderness. I'd like to have it snap to the middle of the hex.

Any guidance?

Andraax
May 2nd, 2018, 20:04
Make sure your hexes have an even pixel size. There is a bug when the pixel size of the hex is set to an odd number.

bigbluepaw
May 2nd, 2018, 22:51
Wow. Thanks. That fixed it.