View Full Version : Starfinder - Community Extensions
dulux-oz
April 24th, 2018, 08:56
This is a thread that will help people to find community produced extensions for their Starfinder games.
If you have developed an extension (or know of one that has been developed), please post here with a link to where it can be found. Only freely distributable material please - OGL, creative commons, etc.. No copyright material will be listed here.
Instructions on how to install an extension here: https://www.fantasygrounds.com/wiki/index.php/Data_Files_Overview#Extensions
The following are extensions compatible with Starfinder:
Steve's Simplified Bars and Icons themes for StarFinder (https://www.fantasygrounds.com/forums/showthread.php?48877-Hacking-a-Theme)
Minor QoL changes (ammo reload and inventory ordering) (https://www.fantasygrounds.com/forums/showthread.php?53945-SFRPG-Quality-of-Life-changes)
Extensions written for CoreRPG should also work, they are available here: https://www.fantasygrounds.com/forums/showthread.php?20320-FG-3-0-CoreRPG-Extensions. But check the thread for each individual extension to see if there are any specific ruleset limitations.
Please post comments on individual extensions in the specific extension thread (linked above) - please keep this thread for info on new/updated extensions. Thanks!
Developers - you're welcome to look at the code in these extensions as examples of how to develop your own extensions. If you want to use the code, please be polite and get in touch with the developer who made the extension and ask permission to use their code (send them a PM and post in the relevant extension thread). Some developers may no longer be active in the community, give the dev a couple of weeks to respond and if they don't respond you have done the polite thing and should be able to use their code (as long as the extension does not specifically say you can't). If you do use other people's code please mention them in the extension - it's only fair to give credit where credit is due.
Extension developers who don't want other people to use their code should say so in their extension.
Talen
April 24th, 2018, 11:03
I've been eagerly awaiting your announcement. This is great dulux_ thank you!
Talen
April 25th, 2018, 01:52
Hi Dulux - love the extension as always. So much so I bought your soundlink mod on DMS guild. I'm running into an issue tho- I placed the file in my mod folder and went to activate the mod, but I'm not seeing it. The two explanations are the obvious (user error) or maybe the mod doesn't have the new SFRPG ruleset listed?
dulux-oz
April 25th, 2018, 03:52
Hi Dulux - love the extension as always. So much so I bought your soundlink mod on DMS guild. I'm running into an issue tho- I placed the file in my mod folder and went to activate the mod, but I'm not seeing it. The two explanations are the obvious (user error) or maybe the mod doesn't have the new SFRPG ruleset listed?
No, the current month's version doesn't, but the new month's version will, so what I'll do is shoot you a free copy of May's version once its released - OK?
('PM me your email and I'll get it to you)
Talen
April 25th, 2018, 04:06
PM sent - thank you!
RoleforFun
November 3rd, 2018, 04:04
I've put this a couple places and didn't know exactly where to put it, so please excuse my ignorance great Moderators of the realm. See the following link and let me know how to post it better on the forums next time (I also created a new post in the Starfinder forum linking to it): https://www.fantasygrounds.com/forums/showthread.php?46375-SF-Ultra-Theme-for-Starfinder-(SFRPG)&p=412549&viewfull=1#post412549
Sorry for any inconvenience!
madman
December 16th, 2018, 20:29
Moved.......
madman
July 3rd, 2019, 03:08
.......................
Cover buttons extension now included in the SFRPG Ruleset
.......................
swbuza
July 11th, 2019, 08:27
Steve's Simplified Bars and Icons themes for StarFinder (https://www.fantasygrounds.com/forums/showthread.php?48877-Hacking-a-Theme)
Includes icons for Dulux-Oz' sound extension :)
madman
July 12th, 2019, 20:19
...
deer_buster
August 29th, 2019, 16:46
LAE:Expanded Starfinder Options
Provides an attack output "prettifier" option and a max normal and effect die damage on criticial option. Perhaps more options coming down the road as I play SFRPG more.
https://www.fantasygrounds.com/forums/showthread.php?50761-LAE-Expanded-Starfinder-Options-Extension&p=451304#post451304 (https://www.fantasygrounds.com/forums/showthread.php?50761-LAE-Expanded-Starfinder-Options-Extension&p=451304#post451304)
madman
July 16th, 2020, 06:02
New Version Of CreatureGen For Starfinder.
Works in Classic And Unity
Link: https://www.fantasygrounds.com/forums/showthread.php?46575-A-new-CreatureGen-for-Starfinder&p=414576&viewfull=1#post414576
Stigfinnaren
September 2nd, 2020, 17:19
The default Simple Gray theme in FGU does not have toolbar buttons for Ship Combat Tracker, Class Features and Class Special Features. So I added them to a modded theme. Note that I didn't find the correct font used on the buttons so it is slightly different. This is a quick hack, a copy paste job. So don't expect much. After I fixed it I noticed that there are a few small SF themed icons not skinned by the theme either, they are not changed by this.
With Simple Gray theme default: https://i.imgur.com/yqtyVPN.png
With this simple Simple Gray theme mod: https://i.imgur.com/6kPxB6f.png
Tuleen Donai
September 25th, 2020, 20:17
I have an "SFRPG Inventory Mod.ext," but I can't for the life of me figure out where I got it from.
Anyone?
stephan_
September 26th, 2020, 17:39
Thread. (https://www.fantasygrounds.com/forums/showthread.php?53945-SFRPG-Quality-of-Life-changes) (the second one linked in the first post)
madman
November 28th, 2020, 00:53
Looks Cool!
Ulric
November 28th, 2020, 03:37
Looks great!
CrashTestDummy
December 3rd, 2020, 07:30
Thank you all for your hard work on these!
Samarex
December 8th, 2020, 01:35
Starfinder Locations extension has been removed.
Ulric
December 8th, 2020, 04:19
Starfinder Locations extension has been removed.
Why?
Samarex
December 8th, 2020, 04:21
Why?
Will not be used as a location system.
Ulric
December 8th, 2020, 13:06
Sorry to hear this. You obviously put a lot of work into the extension and it worked well when I tested it. Thanks for making the effort.
deer_buster
December 8th, 2020, 14:15
Sorry to hear this. You obviously put a lot of work into the extension and it worked well when I tested it. Thanks for making the effort.
Russell has been putting his heart and soul into everything he has done for as long as I have known him. Would have been nice for him to be notified PRIOR to doing all the work that he did on this and DoMW
Samarex
December 8th, 2020, 14:31
The problem was it was too Starfinder specific, there is brain storming going on elsewhere for a more general Location System.
Will see what happens.
Flyteach
December 8th, 2020, 22:34
Samarex,
That sucks! Thanks for working on this. It's too bad that Starfinder is too Starfinder specific. And it couldn't stay around long enough until whatever is "being brainstormed" sees the light of day? Sheesh! Each game has specific things. That's what makes them special and why I only play some of them. If everything is just going to be generic, then maybe we should be reconsidering our investment in FG and look elsewhere for a more open community.
Flyteach
Moon Wizard
December 8th, 2020, 22:36
When talking about this, I just asked that any changes like this remain in extension form, and not be internalized into the ruleset (in order to not conflict with future plans). I gave no other direction about the existence of the extension, and I think it's fine if it remains an extension.
Regards,
JPG
LokiTheWanderer
January 19th, 2021, 22:57
New Version Of CreatureGen For Starfinder.
Works in Classic And Unity
Link: https://www.fantasygrounds.com/forums/showthread.php?46575-A-new-CreatureGen-for-Starfinder&p=414576&viewfull=1#post414576
I really want to thank you for this. I GM Starfinder Society games on FGU, and a lot of the encounters include custom creatures that aren't available in any of the Alien Archive books. This will cut my prep time down in a big way.
Do you happen to know if a similar parser is in the works for starships, since that is another area where I spend a lot of prep time?
Thanks, and keep up the great work.
madman
January 19th, 2021, 23:24
Glad to see it getting some use!
Have not seen anything for Starships.
Would love to see it though.
deer_buster
January 21st, 2021, 23:01
Weapon Specialization extension..
https://www.fantasygrounds.com/forums/showthread.php?65376-Starfinder-Weapon-Specialization&p=572874#post572874
Ulric
January 29th, 2021, 01:48
There is a new extension named ChatBat that I have started using in my SF games that makes targeting very quick for GM and Players. Here is a link to it https://www.fantasygrounds.com/forums/showthread.php?65432-ChatBat-(Chat-comBat-Extension)&p=574531#post574531 I put the Chat commands into the hotkey bar and you can cycle through enemy or friendly tokens. As you cycle through the range arrow also switches to the targeted token.
deer_buster
February 17th, 2021, 17:55
Weapon Specialization extension..
https://www.fantasygrounds.com/forums/showthread.php?65376-Starfinder-Weapon-Specialization&p=572874#post572874
Updated to handle new CoreRPG version, also added Weapon Focus support
madman
February 19th, 2021, 02:02
Nice! Thanks for sharing.
deer_buster
March 6th, 2021, 19:41
A little update to the Items windows for Starfinder: https://www.fantasygrounds.com/forums/showthread.php?66796-LAE-Starfinder-Better-Items-Extension&p=584768#post584768
Ulric
March 6th, 2021, 20:27
A little update to the Items windows for Starfinder: https://www.fantasygrounds.com/forums/showthread.php?66796-LAE-Starfinder-Better-Items-Extension&p=584768#post584768
Thank you!
bmos
August 16th, 2021, 03:47
I have added Starfinder as a supported ruleset for my Ammunition Manager (https://www.fantasygrounds.com/forums/showthread.php?61372-PFRPG-Ammunition-Manager) extension.
But I don't know Starfinder rules very well so there is doubtless room for improvement. Let me know what isn't following Starfinder rules if you try it out.
madman
August 16th, 2021, 12:13
Nice!
darrenan
December 22nd, 2021, 22:58
The "PF Effect Removal Extension" which adds REMOVE, STACK, and MULTI functionality to the effects system is now officially supported for Starfinder. See this post (https://www.fantasygrounds.com/forums/showthread.php?71704-PF-Effect-Removal-Extension) for more information and links.
madman
December 23rd, 2021, 12:33
Sweet! Thanks.
Ulric
December 24th, 2021, 15:05
The "PF Effect Removal Extension" which adds REMOVE, STACK, and MULTI functionality to the effects system is now officially supported for Starfinder. See this post (https://www.fantasygrounds.com/forums/showthread.php?71704-PF-Effect-Removal-Extension) for more information and links.
Thanks!
bmos
February 10th, 2022, 14:35
Have not tested much, but just added support to Aura Effects and it seems to work great.
https://forge.fantasygrounds.com/shop/items/32/view
Ulric
February 10th, 2022, 20:09
Nice! Thanks!
Ulric
February 13th, 2022, 00:10
A simple Theme extension to change the Starfinder ruleset dice tower to the Starfinder Society symbol.
Get it from the FGU Forge (https://forge.fantasygrounds.com/shop/items/500/view)!
Make comments here (https://www.fantasygrounds.com/forums/showthread.php?72576-Starfinder-Dice-Tower-Theme).
Ulric
February 23rd, 2022, 17:01
v2.0 Changes the default Starfinder ruleset dice tower chat window icon to the Starfinder Society symbol.
Forge Link (https://forge.fantasygrounds.com/shop/items/500/view)
Cormellion
November 6th, 2022, 11:21
I've been looking for a place for SFRPG bug reporting anyone know where?
Character sheet incorrectly calculates the encumbered number it calculates it as 1 more than your STR ie STR +1, it should be (STR/2)+1. Simple bug to fix...
Regards
Cormellion
Ulric
November 6th, 2022, 12:01
I've been looking for a place for SFRPG bug reporting anyone know where?
Character sheet incorrectly calculates the encumbered number it calculates it as 1 more than your STR ie STR +1, it should be (STR/2)+1. Simple bug to fix...
Regards
Cormellion
Here is the thread you’re looking for https://www.fantasygrounds.com/forums/showthread.php?62775-Official-Starfinder-RPG-Bug-Report-Thread/page110
Ulric
November 27th, 2022, 15:09
I have updated my Starfinder Society Dice Tower extension. I removed the version number from the file name. If you use this extension, you may need to reselect it the next time you load your Starfinder campaign. The version number and a link to the Forge listing will now be displayed in the chat window when you start your campaign.
https://forge.fantasygrounds.com/shop/items/500/view
rhagelstrom
October 26th, 2023, 00:01
Added support for Starfinder to Better Combat Effects
https://forge.fantasygrounds.com/shop/items/76/view
DonE66
September 30th, 2024, 17:27
I've been asked to add the Starfinder ruleset for the Cohorts and Companion extension I manage. I have it is working, however, I don't know the rules or can attest that the NPC sheets have everything set correctly in the combat tracker. Would anyone be willing to test this out for me that knows the rules. In particular, I could not determine if there is an equivalent to AC in Starfinder and could not find any reference to supported fields for CT for Starfinder extensions so not sure the NPC dragged to CT is handling this fully or not. For reference on CNC here is the forge link https://forge.fantasygrounds.com/shop/items/518/view
Don
Markimedes
October 1st, 2024, 01:56
I've been asked to add the Starfinder ruleset for the Cohorts and Companion extension I manage. I have it is working, however, I don't know the rules or can attest that the NPC sheets have everything set correctly in the combat tracker. Would anyone be willing to test this out for me that knows the rules. In particular, I could not determine if there is an equivalent to AC in Starfinder and could not find any reference to supported fields for CT for Starfinder extensions so not sure the NPC dragged to CT is handling this fully or not. For reference on CNC here is the forge link https://forge.fantasygrounds.com/shop/items/518/view
Don
Hi Don. Starfinder has two AC fields. KAC (Kinetic Armor Class) and EAC (Energy Armor Class). Not sure what CT stands for.
DonE66
October 1st, 2024, 02:59
Hi Don. Starfinder has two AC fields. KAC (Kinetic Armor Class) and EAC (Energy Armor Class). Not sure what CT stands for.
Thanks, CT is combat tracker. Let me see if I can find those variables to see if I can set them. Can you test the extension to see that it works? Here is the extension. If you find it is good, I will update forge so it can be downloaded as normal.
Markimedes
October 3rd, 2024, 03:23
Ok so this sort of works. I'm able to drag an NPC into someone's "Allies" tab, then onto the combat tracker, then onto the map.
62244
62245
This does seem to allow the whole team to control the "ally", even token sharing is turned off.
However, I am running into an issue with it using a different stat sheet than what the GM sees. I think this is a "Companion" sheet. It seems to have deleted a bunch of the stats when converting from an NPC sheet to a Companion sheet.
62246
62247
I could manually go in and fix most of these items on the sheet. The most important one is that "Max" box that has the companion's HP. I can't figure out how to make that anything other than zero. Almost like this part of the programming was never finished.
DonE66
October 3rd, 2024, 04:45
Ok so this sort of works. I'm able to drag an NPC into someone's "Allies" tab, then onto the combat tracker, then onto the map.
62244
62245
This does seem to allow the whole team to control the "ally", even token sharing is turned off.
However, I am running into an issue with it using a different stat sheet than what the GM sees. I think this is a "Companion" sheet. It seems to have deleted a bunch of the stats when converting from an NPC sheet to a Companion sheet.
62246
62247
I could manually go in and fix most of these items on the sheet. The most important one is that "Max" box that has the companion's HP. I can't figure out how to make that anything other than zero. Almost like this part of the programming was never finished.
There is a npc sheet behind the scenes but not knowing what to set was what I was afraid I was missing. However, let me use your examples and see if I can cover the missing stats. I'm headed out of town but should be able to look at it in a week. Thanks
DonE66
October 3rd, 2024, 04:55
There is a npc sheet behind the scenes but not knowing what to set was what I was afraid I was missing. However, let me use your examples and see if I can cover the missing stats. I'm headed out of town but should be able to look at it in a week. Thanks
Did not look at your first screens initially. With CNC, it is designed to put the companion into a section within the Notes tab:
62252
You then drag that companion from that location into the combat tracker. Can you try that and see if it looks different. I will still look at the other attributes but want to see if that changes what gets copied.
Markimedes
October 7th, 2024, 00:22
It works! Sorry I was also out of town so I'm just now getting back to this. It's bringing in the stats and everything properly and giving access to the NPC without sharing player vision and token movement.
I did notice that it looks like all players can move a companion, not just the player who has it in his notes tab. Is there a way to set it so only the player with the companion has access to move the NPC token?
DonE66
October 20th, 2024, 22:42
I have posted v1.6 with support for Starfinder into the Forge so if you use the Forge any updates will automatically be loaded. @Markimedes, please be sure that you add an NPC to a character sheet first and then drag that link to the combat tracker. That should ensure that only that PC can interact with the NPC added.
Markimedes
October 22nd, 2024, 02:01
Thank you
sgtwhy
November 26th, 2025, 02:46
I've added a SF_Helper extension (https://forge.fantasygrounds.com/shop/items/2458/view) to improve SFRPG (1e) QoL.
It currently does (3) things;
Vehicle records, applies all the missing metadata based on level and vehicle grafts.
Ability Score - tracker to show starting values, race, theme, boosts and items.
Grenades - "reloading" now updates their "Uses" to match Inventory "count". (rather than just a static "1")
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