TriOpticon
April 24th, 2018, 05:16
This is for an NPC but should apply to a PC just as well when adding them into the combat tracker. I have not played M&M 3E in years and I have never played it in FG. I've been reading older posts, mainly this one (https://www.fantasygrounds.com/forums/showthread.php?17003-A-few-observations-and-suggestions-about-the-Ruleset), about how to do it but wanted to make sure.
This is from Pack-Rat on page 5 in the Quick Start Guide from Green Ronin:
Claws and Teeth: Close attack Damage 2 (his STR is already included in this)
He has Close Combat: Claws 8 (+12) skill.
So his To Hit is +12 and his Damage is 2. From the other thread:
<fluff text> [Ranged/Close]<Damage> [+/-]Rank <vs [fortitude/will/dodge/parry/toughness]> ([+/-]DC <vs [fortitude/will/dodge/parry/toughness]>);
Range/Close - indicated the Defense used for the attach Dodge or Parry respectively
Rank - The total attack bonus for the power (your to-hit roll modifier)
DC - The total save DC for the attack. You must include the base value (10 or 15) in this number
vs - By default the save goes against toughness, if a different save is required you need to list it here.
Which I think means it should be entered like this (the +17 comes from Damage 2 plus the base DC of 15 for an attack):
Claws And Teeth Close Damage +12 vs parry (+17 vs toughness)
When I roll this attack I would see:
[GM] [ATTACK (M)] Claws And Teeth Close Damage [vs parry] (rolled 20)
[GM] Attack [32] -> [at Speedster] [AUTOMATIC HIT] [CRITICAL HIT]
From the text above, the keywords Damage, vs parry and vs toughness are all optional but I wanted to make sure I was understanding everything. Even Close is optional as that appears to be default so this would also work
Claws And Teeth +12 (+17)
And, when I roll this attack I will see something like:
[GM] [ATTACK (M)] Claws And Teeth [vs parry] (rolled 19)
[GM] Attack [31] -> [at Speedster] [HIT]
And then Speedster, who has a Parry of +14 was hit (DC was 24 which was beat by both rolls and that is calculated correctly), has a Toughness of +4 and we know the Damage Resistance DC is 17 (base 15 + 2 Damage ranks). Which means he has to roll a 13 or higher. Is there a way to roll this automatically and have it determine how many ranks of failure? Or do I just roll my Toughness die and determine it manually?
BTW, I had to use And instead of & or and as the parser does not pick up those words and will just highlight Teeth. Seems to happen only if the fluff has the word And in it although I have not experimented enough with it.
Apologies for all the text. I really want to figure this out so I can GM a game in FG and so there may be more posts like this if I am uncertain about what I find in the ruleset and other posts.
Thanks!
This is from Pack-Rat on page 5 in the Quick Start Guide from Green Ronin:
Claws and Teeth: Close attack Damage 2 (his STR is already included in this)
He has Close Combat: Claws 8 (+12) skill.
So his To Hit is +12 and his Damage is 2. From the other thread:
<fluff text> [Ranged/Close]<Damage> [+/-]Rank <vs [fortitude/will/dodge/parry/toughness]> ([+/-]DC <vs [fortitude/will/dodge/parry/toughness]>);
Range/Close - indicated the Defense used for the attach Dodge or Parry respectively
Rank - The total attack bonus for the power (your to-hit roll modifier)
DC - The total save DC for the attack. You must include the base value (10 or 15) in this number
vs - By default the save goes against toughness, if a different save is required you need to list it here.
Which I think means it should be entered like this (the +17 comes from Damage 2 plus the base DC of 15 for an attack):
Claws And Teeth Close Damage +12 vs parry (+17 vs toughness)
When I roll this attack I would see:
[GM] [ATTACK (M)] Claws And Teeth Close Damage [vs parry] (rolled 20)
[GM] Attack [32] -> [at Speedster] [AUTOMATIC HIT] [CRITICAL HIT]
From the text above, the keywords Damage, vs parry and vs toughness are all optional but I wanted to make sure I was understanding everything. Even Close is optional as that appears to be default so this would also work
Claws And Teeth +12 (+17)
And, when I roll this attack I will see something like:
[GM] [ATTACK (M)] Claws And Teeth [vs parry] (rolled 19)
[GM] Attack [31] -> [at Speedster] [HIT]
And then Speedster, who has a Parry of +14 was hit (DC was 24 which was beat by both rolls and that is calculated correctly), has a Toughness of +4 and we know the Damage Resistance DC is 17 (base 15 + 2 Damage ranks). Which means he has to roll a 13 or higher. Is there a way to roll this automatically and have it determine how many ranks of failure? Or do I just roll my Toughness die and determine it manually?
BTW, I had to use And instead of & or and as the parser does not pick up those words and will just highlight Teeth. Seems to happen only if the fluff has the word And in it although I have not experimented enough with it.
Apologies for all the text. I really want to figure this out so I can GM a game in FG and so there may be more posts like this if I am uncertain about what I find in the ruleset and other posts.
Thanks!