Iceman
April 19th, 2018, 12:44
Not sure if this qualifies as a fix or a suggestion, but Im betting you dont know about it either way. I have a table that I didnt create so it either came from FG or from one of the modules I purchased. It has a list of rumors. When I pulled up the table I immediately noted that only the right number field was in use, so instead of having numbers displayed as 1-1, 2-2, etc. up to 10-10 or whatever, it was <blank> 1, <blank> 2, etc.
I rolled on the table and got results that did not match the indicated number. (not always, but sometimes) This result was repeatable. So I went in and simply put a 1,2,3, etc next to each number that displayed to the right. That fixed the problem. So I guess my fix or suggestion is that if a table does not have a lower bound, could the program automatically enter the rightmost number as the lower bound so that I wouldnt have to 'fix' future tables manually? Not a big deal for small tables but sure would help if I find one with a hundred or more entries!
I rolled on the table and got results that did not match the indicated number. (not always, but sometimes) This result was repeatable. So I went in and simply put a 1,2,3, etc next to each number that displayed to the right. That fixed the problem. So I guess my fix or suggestion is that if a table does not have a lower bound, could the program automatically enter the rightmost number as the lower bound so that I wouldnt have to 'fix' future tables manually? Not a big deal for small tables but sure would help if I find one with a hundred or more entries!