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seycyrus
April 19th, 2018, 03:11
Ronnke, I have been asking a few questions about saving the current status of encounters, and pulling NPCs from the CT to preserve their wounded state, https://www.fantasygrounds.com/forums/showthread.php?43360-Evolving-encounters-Pulling-from-the-CT.

While not a complete solution, John D. suggested a useful method, but I can't even get THAT to work. Any idea why that might be, and do you have any thoughts on the discussion?

Thanks for your time.

ronnke
April 19th, 2018, 07:57
That's going to be a difficult thing to do due to the way the encounters are saved within the db. In order for it to work, you need to overwrite a bunch of the encounters code in core. Encounters is a one way process (Encounters >> CT) with neither code not database elements to go the other way. Later, I can try some of what John suggests and see if I get useful results.

seycyrus
April 19th, 2018, 15:23
... Later, I can try some of what John suggests and see if I get useful results.

Can you please verify that the method that John D. proposed (CT >> NPCs) does not work? I always like to make sure that I am not just doingsomething stupid.

seycyrus
April 19th, 2018, 16:24
I have created an FG wishlist item, http://fg2app.idea.informer.com/proj/fg2app?ia=118089.