View Full Version : Auto-calculating and applying GURPS status effects

April 15th, 2018, 13:57
Expanding on thoughts from: https://www.fantasygrounds.com/forums/showthread.php?36043-GURPS-4E-Core-Ruleset&p=385271&viewfull=1#post385271

Ronnke, is there already smart-linked GURPS status effects lists planned for the ruleset or in-play via an add-in Module or Extension or somesuch that you know of?

Specifically for auto-updating and pick-list-based status effects for the Combat Tracker based on the modifiers throughout the GUPRS main books. Being able to apply the standard GURPS status effects like "Stunned", "Poisoned", "Burning", "Bleeding", and other modifiers that can be treated like status effects such as "Prone" , "Kneeing", or "All-out-Attack" would be super useful to help speed the GURPS calcs and tracking during game-play.

April 15th, 2018, 14:04
That is something I would have to clear with SJG, but it is feasible.