Gix
April 15th, 2018, 02:39
So I am looking for fun, silly, and/or creative magic items. Wand of Smiles comes to mind from Xanathar's Guide but I'm looking for some great magic items. Mostly I'm looking for stuff to give out to players level 4 - 6 without having it create big balance issues.
Here are some on the silly side I found:
Fools' Gold: Looks and feels exactly like gold coins. Completely indistinguishable from the real thing... until you spend it. When you spend it, the spent coins revert to their natural form, a pile of dried leaves.
Levitating Boots: The boots levitate two inches off the ground unless you put them on.
Magic Wand of Magic Wand Creation: The wand has a single charge. When used the magic wand creates a Magic Wand of Magic Wand Creation.
Here is one based on a spell I created:
[Item] of Away: Once per day the bearer of this item can invoke it's powers as an Action. This may only be done on the surface. The invoker and up to 8 willing creatures are transported a random distance in a random direction. Anyone wishing to be transported must touch the caster as the spell is cast. Affected creatures will always appear 2 inches above the surface, whatever that may be, a river, a field, the roof of a building, etc.
Direction. 4d10 (zeros count as zeros, not 10) and multiply the result by 10 degrees.
Distance. 1d4 miles
Away Orb, Bracers of Away, etc
Book of Misspleling (Cursed): Any spell caster who reads the book will be cursed for a month. During that month if they roll a 1 while casting a spell will have that spell "renamed" by modifying by the curse. A single letter in the name of the spell will change, whether added, removed, or altered. Therefore Wish might become Fish, where fish begin to rain from the sky. Alter Self might become Alter Elf: The nearest elf to your location is changed in some way, maybe his ears grow or she changes color or something.
Zephyr Sail: This boat sail is for a small boat which can carry up to 10 people. When unfurled on a mast the sail will fill and push the boat at its normal rate. It will do this whether there is wind or not, and in whatever direction the boat is pointed. In fact, if the boat sails against the wind that oncoming wind has no effect on the boat other than whatever effect it would have on the water.
Rings of Sending: A set of rings which are attuned to each other. By using an action the wearer is able to send a messages of 10 words or less to the wearer of one of the other attuned rings up to 500ft away. The creature hears the message in its mind, and recognizes you as the sender. A ring of sending can be attuned to up to 4 other rings by placing those rings in proximity of each other for an hour. If more than 5 rings are placed together they will all become unattuned.
I like this because as the GM I can hand out a way to allow a little table-talk even for split parties without making splitting irrelevant, especially if they only ever find two. More interestingly, what if they find one ring which is attuned to a set already... who knows who has the others. Do they want this one back? Are they benign? Are they hunting the players? Since the only way to unattune such a ring is to place it with another ring from another set or gather 6 rings, how will the players handle it?
Here are some on the silly side I found:
Fools' Gold: Looks and feels exactly like gold coins. Completely indistinguishable from the real thing... until you spend it. When you spend it, the spent coins revert to their natural form, a pile of dried leaves.
Levitating Boots: The boots levitate two inches off the ground unless you put them on.
Magic Wand of Magic Wand Creation: The wand has a single charge. When used the magic wand creates a Magic Wand of Magic Wand Creation.
Here is one based on a spell I created:
[Item] of Away: Once per day the bearer of this item can invoke it's powers as an Action. This may only be done on the surface. The invoker and up to 8 willing creatures are transported a random distance in a random direction. Anyone wishing to be transported must touch the caster as the spell is cast. Affected creatures will always appear 2 inches above the surface, whatever that may be, a river, a field, the roof of a building, etc.
Direction. 4d10 (zeros count as zeros, not 10) and multiply the result by 10 degrees.
Distance. 1d4 miles
Away Orb, Bracers of Away, etc
Book of Misspleling (Cursed): Any spell caster who reads the book will be cursed for a month. During that month if they roll a 1 while casting a spell will have that spell "renamed" by modifying by the curse. A single letter in the name of the spell will change, whether added, removed, or altered. Therefore Wish might become Fish, where fish begin to rain from the sky. Alter Self might become Alter Elf: The nearest elf to your location is changed in some way, maybe his ears grow or she changes color or something.
Zephyr Sail: This boat sail is for a small boat which can carry up to 10 people. When unfurled on a mast the sail will fill and push the boat at its normal rate. It will do this whether there is wind or not, and in whatever direction the boat is pointed. In fact, if the boat sails against the wind that oncoming wind has no effect on the boat other than whatever effect it would have on the water.
Rings of Sending: A set of rings which are attuned to each other. By using an action the wearer is able to send a messages of 10 words or less to the wearer of one of the other attuned rings up to 500ft away. The creature hears the message in its mind, and recognizes you as the sender. A ring of sending can be attuned to up to 4 other rings by placing those rings in proximity of each other for an hour. If more than 5 rings are placed together they will all become unattuned.
I like this because as the GM I can hand out a way to allow a little table-talk even for split parties without making splitting irrelevant, especially if they only ever find two. More interestingly, what if they find one ring which is attuned to a set already... who knows who has the others. Do they want this one back? Are they benign? Are they hunting the players? Since the only way to unattune such a ring is to place it with another ring from another set or gather 6 rings, how will the players handle it?