View Full Version : Archtype mechanics question.

Treviron Riaxx
April 11th, 2018, 15:20
Does it support archtypes that have multiple choice options? Like if I choose to integrate the gunslinger RGG converted into tye campaign for starfinder their archtype version is a multiple choice ability replacement archtype?

Or in this case it needs to be done manually by deleting and dragging manually?

Meant will it prompt you to pick one of the abilities at the level or require manual.

April 11th, 2018, 23:54
Thats one reason Archtypes was not in there at the start. We wanted to look at how to work them in. And after a hard look at them. It would be extremely difficult to have automation built into them as there is far to many combinations that can be made. Since any Archtype can be applied to any class.
So it ended up being a manual replacement by the player to adjust his or her character.

I will look into at least having a popup come up if there is a level that Archtype changes something so the player know to check his Archtype.


Treviron Riaxx
April 12th, 2018, 01:13
Aight, and yeah having a pop up that reminds the player would help. But the application being manual is good enouvh. Just wanted to make sure since Archtype system in SF is making things..... a lot more creative than the prestige class system.