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Happydevil43
April 7th, 2018, 03:19
a couple of simple questions and I full expect the answer to be no to 2 of them, but I am going to ask anyway.

I plan on using FG for table top gaming, but was wondering if it was possible to :

1. Remove or hide the chat window from the player client and subsequently
2. Remove or hide the the icons down the side

This would give me more room for the map and other hand outs.

and more of a unfamiliarity question:

3. How do you autosync ? When I move the map around inside the window using the little crosshairs thing, I notice that it doesn't update in the player view unless I do a sync ?

damned
April 7th, 2018, 03:28
Welcome Happydevil43

The Chat is an essential frame so you cannot get rid of it. However - your images will sit over the top of both the Chat and Campaign Tools quite happily.
There is no AutoSync. Your players are free to move the map in any direction they wish to. The Sync Player View is what I do occasionally to ensure they are on the right screen.

Happydevil43
April 7th, 2018, 04:14
Ok that answers the windows... that's cool.

Unfortunate that I can't sync moving the map around and have that auto display on the client... Maptools does it, so I figured that FG would do it too. Will have to see how it plays out at the table

LordEntrails
April 7th, 2018, 04:20
Do note that you can unlock the chat window and move and resize it. Though if you don't need it, like for in person games, you can just put a map or other window over it like damnded said.

You might also have some interest in this extension, depdning; https://www.fantasygrounds.com/forums/showthread.php?33834-Map-resize-to-TV-resolution-for-Face-To-Face-games

Happydevil43
April 7th, 2018, 04:22
Cool, thanks.. I will check out the extension.

Andraax
April 7th, 2018, 05:35
Also, you can turn on "auto-center" - this way the map will follow the "active" player during combat.

Happydevil43
April 7th, 2018, 05:38
Also, you can turn on "auto-center" - this way the map will follow the "active" player during combat.

How do you do that ? I think I have been through every right click window and setting and haven't found it ?

EDIT: Found it ... its turned on already.

damned
April 7th, 2018, 11:07
Suggestion.
Dont have your players move their tokens every time between rooms etc.
When travelling between rooms zoom out a little, unmask as they proceed, follow their directions, and only move the tokens when their is a trap or encounter to deal with.
You dont need to follow each player each 30' move.
When the action happens - zoom in appropriately and resync.
2 extra clicks.

Yes it is different to MapTools. Is it better or worse? I guess that depends on your usage and what you are used to.
Im sure many players enjoy the ability to move the map where they want to move it to.

Bidmaron
April 7th, 2018, 13:22
Suggestion.
Dont have your players move their tokens every time between rooms etc.
When travelling between rooms zoom out a little, unmask as they proceed, follow their directions, and only move the tokens when their is a trap or encounter to deal with.
You dont need to follow each player each 30' move.
When the action happens - zoom in appropriately and resync.
.

Of course, the down-side being they know they don't have to worry about anything if you don't make them put down their tokens....
But damned is right, you just have to make them put down their tokens when nothing is happening just to keep them guessing. (it is kind of fun to see the players trying to figure out what could be the issue since you had them put tokens down when there really isn't something there - in fact, if they really do good, sometimes I spontaneously add something)

Happydevil43
April 13th, 2018, 05:20
Thanks for all the respondes.
I actually found a way to hide the icons... i clicked somewhere and it allowed me to turn things on and off... I’ll have to see if it remembers when I disconnect the player view.

As for the map, we have a 32” tv laying flat in the table that the characters will put “real minis” on... i think it will be a case of making sure that they can see the whole room/area as we go...
I’d like to have a single “party token” and move that around... that might be handy for lighting type reveals.

If it doesn’t work no harm no foul, can always go back to displaying a map on a second monitor and they can draw it on the battle map manually.

Cheers

LordEntrails
April 13th, 2018, 05:36
Thanks for all the respondes.
I actually found a way to hide the icons... i clicked somewhere and it allowed me to turn things on and off... I’ll have to see if it remembers when I disconnect the player view.
"Library" button.


As for the map, we have a 32” tv laying flat in the table that the characters will put “real minis” on... i think it will be a case of making sure that they can see the whole room/area as we go...
I’d like to have a single “party token” and move that around... that might be handy for lighting type reveals.

If it doesn’t work no harm no foul, can always go back to displaying a map on a second monitor and they can draw it on the battle map manually.

Cheers
Have you looked into the extension for face to face games?
https://www.fantasygrounds.com/forums/showthread.php?33834-Map-resize-to-TV-resolution-for-Face-To-Face-games

Happydevil43
April 13th, 2018, 06:10
"Library" button.

Have you looked into the extension for face to face games?
https://www.fantasygrounds.com/forums/showthread.php?33834-Map-resize-to-TV-resolution-for-Face-To-Face-games

Yep.
I have it downloaded and installed, just need to give it a bit of a road test... luckily I have a bit of time before we actually start using it in anger.

I also have the weather one and the gm
Screen extension as well.

I was using maptools and realmworks but while maptools while great for basic operation and has some cool lighting effects etc, and realmworks is great for world building neither had published APS complete which we could use.... I just do t have time these days to spend weeks inputting things And tinkering with maps... hence my migration to FG for desktop play

Trenloe
April 13th, 2018, 13:14
As for the map, we have a 32” tv laying flat in the table that the characters will put “real minis” on... i think it will be a case of making sure that they can see the whole room/area as we go...
I’d like to have a single “party token” and move that around... that might be handy for lighting type reveals.

If it doesn’t work no harm no foul, can always go back to displaying a map on a second monitor and they can draw it on the battle map manually.
A lot of people use FG this way, me included. You can see some photos in the thread LordEntrails references.

Erin Righ
April 14th, 2018, 19:27
Yep.
I also have the weather one and the gm
Screen extension as well.


Are you referring to my GM screen extension? If so, can I ask how it looks on a screen larger than 21" or in resolutions higher than 1440x900, I am curious to know. You can drop me a PM or post it the extension thread, thanks