PDA

View Full Version : Are there any Game Of Thrones - A song of Ice and Fire RPG ruleset?



Henrique Oliveira Machado
April 5th, 2018, 02:51
Title says it all. Thanks.

damned
April 5th, 2018, 03:32
Hey again Henrique - there is not a ruleset for this game.
I cannot recall its dice mechanics - can you remind me of what dice and dice mechanics are used?

Henrique Oliveira Machado
April 5th, 2018, 03:53
Hey again Henrique - there is not a ruleset for this game.
I cannot recall its dice mechanics - can you remind me of what dice and dice mechanics are used?

It is similar to GURPS.
It's 1 to 7d6 that varies by how proficient you are.
you also get bonus dices for being "specialist" with the ability you are using, wich means it substitutes the smaller dice.
You also get Disavantages, wich are the opposite. you throw an aditional dice and take the bigger rolll away.

it's something like that.

I have the book but never DMd it so it's been a while since i read them.

There are also a HOUSE sheet just like a character sheet.
It's a very complex game.

damned
April 5th, 2018, 05:56
It is similar to GURPS.
It's 1 to 7d6 that varies by how proficient you are.
you also get bonus dices for being "specialist" with the ability you are using, wich means it substitutes the smaller dice.
You also get Disavantages, wich are the opposite. you throw an aditional dice and take the bigger rolll away.

it's something like that.

I have the book but never DMd it so it's been a while since i read them.

There are also a HOUSE sheet just like a character sheet.
It's a very complex game.

Can you provide more detail about the roll?
How do you choose how many dice to roll?
How many dice do you replace with your specialist dice?
How do you determine which values to swap with your specialist/disadvantage dice?
Are there other modifiers?
How do they work?
What constitutes a success/fail?

Henrique Oliveira Machado
April 5th, 2018, 13:42
Can you provide more detail about the roll?
How do you choose how many dice to roll?
How many dice do you replace with your specialist dice?
How do you determine which values to swap with your specialist/disadvantage dice?
Are there other modifiers?
How do they work?
What constitutes a success/fail?

The number of dice roller is equal to your points in an ability.lets say you have 5 battle. you would roll 5d6 for an axe attack.
Lets say you have Axes 2. you would then roll 2d6 and substitute the 2 smaller rolls on that 5d6.

There are no modifiers, only bonuses and disavantages. your damage is always determined by your weapon and strenght points, so every attack will do the same damage.

Success is same as D&D. There are DCs to be met, but the rules are far more complex.

If you want i can take my time tonight and resume all rules on the book, but they are MASSIVE.

Mephisto
October 10th, 2020, 08:42
Hi there,
I create a basic ruleset for the Chronicle System SIFRP is using. You can find it here:
https://www.fantasygrounds.com/forums/showthread.php?62448-Chronicle-System-ruleset