Log in

View Full Version : Warlock Hexblades Curse Effect



SailorLovins
March 29th, 2018, 15:56
How do I get Fantasy Grounds to change the critical hit default f rom 20 to 19 and 20 on a hexblade's cursed target?

Zacchaeus
March 29th, 2018, 16:56
You could create a weapon item for the attack and add the property crit chance 19 into it. You could also amend the weapon actions meta data to crit on 19 but that would affect all attacks not just attacks with the hexblade. Other than that all you can do is do it manually. That is watch for a 19 to be rolled and when doing the damage hold SHIFT and drag or double click the damage to force critical damage.

More info on effects for the Hexblade here (https://www.youtube.com/watch?v=e71fqSKBlpc&index=11&list=PLvtWYj3HpGj5A7edvy9Gel4PVbVhCd3fQ).

JohnD
March 29th, 2018, 20:37
Hold shift, not ****.

Zacchaeus
March 29th, 2018, 21:13
Hold shift, not ****.

LOL. Correction applied :)

JohnD
March 29th, 2018, 22:11
You'll get yourself into a painful situation otherwise.

Eleraan
July 10th, 2019, 10:34
I created an effect for my Hexblade. It has the self buff below that is always on and looks for a Cursed debuff I drop on enemies. You can change the 2 to = proficiency.


IFT: CUSTOM(Cursed); DMG: 2;

You can also add an effect CRIT:19; that you can drop on yourself with a duration = to the curse and it will modify the crit range, unfortunately it does it for any target you attack. I can not seem to get it to tie into the IFT setting. The Crit part is optional but the damage with the Curse debuff is nice, we do the same for our hunter's mark and hex users. They just always have the IFT effect on and have a debuff they drop on their marked targets that adds in the damage automatically.

Zacchaeus
July 10th, 2019, 13:44
I created an effect for my Hexblade. It has the self buff below that is always on and looks for a Cursed debuff I drop on enemies. You can change the 2 to = proficiency.


IFT: CUSTOM(Cursed); DMG: 2;

You can also add an effect CRIT:19; that you can drop on yourself with a duration = to the curse and it will modify the crit range, unfortunately it does it for any target you attack. I can not seem to get it to tie into the IFT setting. The Crit part is optional but the damage with the Curse debuff is nice, we do the same for our hunter's mark and hex users. They just always have the IFT effect on and have a debuff they drop on their marked targets that adds in the damage automatically.

See the video I linked in Post #2

Elf_Boy
August 16th, 2020, 22:01
Can someone post the actual text to use on the effects? The only time I can access to edit is during game play and I cant stop to watch the video. Being able to cut/paste in the effects would be awesome.

Thank you!

Zacchaeus
August 16th, 2020, 22:15
You need two effects. The first is a simply the word Cursed and is set to Targets and last for 1 minutes. The second is set to self and also last 1 minute. IFT:CUSTOM(Cursed);DMG:[PRF]. For the critical part you can add an effect CRIT:19 but this can't be directed only at the target so will work against any target. So that should only be applied if you are attacking the cursed target.

diskdusk
November 25th, 2020, 23:11
This doesn't work for me. I tried the PRF Bonus alone and it worked, but the CRIT part doesn't work. 41441

What am I doing wrong?

Kelrugem
November 26th, 2020, 02:54
This doesn't work for me. I tried the PRF Bonus alone and it worked, but the CRIT part doesn't work. 41441

What am I doing wrong?

CRIT is not a targetable effect, thus, it cannot be combined with IFT in that way :)

Zacchaeus
November 26th, 2020, 10:12
See post #9 - you'll need a separate effect for the CRIT.

See also video seven here https://www.fantasygrounds.com/forums/showthread.php?55797-How-do-I-in-Unity&p=492112#post492112

goken100
February 25th, 2022, 17:07
For the benefit of anyone else who's googling this, CRIT seems to work fine with the IFT now (perhaps there was a change). So you can put it all into one effect (well, two including the one you put on the enemy).

Effect on enemy: {Character’s Name} Hexblade’s Curse;

Effect on self: Hexblade’s Curse; IFT: CUSTOM({Character’s Name} Hexblade’s Curse); DMG: [PRF]; CRIT:19

MrDDT
February 25th, 2022, 18:22
For the benefit of anyone else who's googling this, CRIT seems to work fine with the IFT now (perhaps there was a change). So you can put it all into one effect (well, two including the one you put on the enemy).

Effect on enemy: {Character’s Name} Hexblade’s Curse;

Effect on self: Hexblade’s Curse; IFT: CUSTOM({Character’s Name} Hexblade’s Curse); DMG: [PRF]; CRIT:19

There was a change and it works great.

Effect on enemy: Hexblade’s Curse;

Effect on self: Hexblade’s Curse; IFT: CUSTOM(Hexblade’s Curse); DMG: [PRF]; CRIT:19

Note: This does not do the other part of the effect if they die it heals.
I changed the code for people to work out of the box, the adding the extra info for Char name is good if you have 2 hexblades in the group. But almost never needed.