View Full Version : Applying +1 Arrow Damage
mikewizard
March 25th, 2018, 10:06
The title says it all. As I gave one of my PC's 5 magical +1 arrows, they appear as separate entities on the weapons chart. I'm not sure how to apply them? Manually?
Cheers.
Zacchaeus
March 25th, 2018, 11:32
You could set up an effect of ATK:1;DMG:1 and set the number of uses to 5 in preparation mode. The user would apply the effect just before making an attack. I don't think there is an easy way to automate it any further than this. You could set up a whole new attack line for the weapon with 5 ammo but that seems over the top.
mikewizard
March 25th, 2018, 11:58
That's good idea. Might you guide me on how I physically do this?
Zacchaeus
March 25th, 2018, 16:12
Have a look at the first video in this series (https://www.fantasygrounds.com/forums/showthread.php?41478-Effects-Videos-for-5E). To limit the number of uses click on the Mode button at the bottom of the Abilities tab until it says 'preparation' and next to the effect change the number to five and click the next box until it reads 'Once'.
Caelen
March 25th, 2018, 22:09
I ran into a similar problem when one of my players had a bunch of silver arrows. We ended up making a completely separate attack entry with the silver damage type to bypass damage resistance that is weak to silver. It's helpful to create the extra attack entry for +1 arrows as well, since they will bypass damage resistance that is weak to magic. If you just use the effect for the extra attack and damage, I don't know if that will bypass the resistance properly.
22764
Zacchaeus
March 25th, 2018, 22:32
In the example above you could create the effect as DMG:1;ATK: 1; DMGTYPE: magic or DMGTYPE: silver. This will allow for the arrows to have the magic effect necessary to overcome resistance.
Moon Wizard
March 25th, 2018, 22:54
Both solutions will work. I prefer the extra weapon entry myself for the ammunition tracking.
Cheers,
JPG
mikewizard
March 26th, 2018, 14:22
Thank you.
mikewizard
March 26th, 2018, 14:23
Ok so I have problems doing this in actually getting the correct damage dice to show up. When I click that dice box it just doesnt do anything.
Any experience with this?
Zacchaeus
March 26th, 2018, 16:41
Ok so I have problems doing this in actually getting the correct damage dice to show up. When I click that dice box it just doesnt do anything.
Any experience with this?
Here's a graphic which hopefully makes sense. Create the effect as shown by creating a new power group, right click on the new line and select create effect. Go into preparation mode and change the number to five/Once. Apply the effect by cliking the running man icon and then make the attack and damage rolls. You can see the result of the damage roll in the chat box; Bob got a +1 to hit; if you continue then to damage Bob will get a +1 and the damage type will be magic. The effect will then disappear off the CT and the player can tick off one dot to show that one arrow has been used.
More information here on creating a power group (https://www.fantasygrounds.com/wiki/index.php/5E_Character_Sheet#Creating_Effects) and effects. And some videos here on effects (https://www.fantasygrounds.com/forums/showthread.php?41478-Effects-Videos-for-5E) creation as well.
Trenloe
March 26th, 2018, 18:54
When I click that dice box it just doesnt do anything.
Drag/drop the correct dice to the dice field.
Info here: https://www.fantasygrounds.com/wiki/index.php/The_Basics#Dice_Fields
Powered by vBulletin® Version 4.2.1 Copyright © 2026 vBulletin Solutions, Inc. All rights reserved.