SailorLovins
March 15th, 2018, 02:45
Hello fellow gamers. Thank you all for your input on helping me create my featured class in my first FG module labeled "Skybound." I am now looking for a gathering of collaborative information with the goal of coming up with some idea on moving vessels such as Juggernaugts, Galley's, Man 'o War, and other sea faring vessels. I am aware of the precious few recourses out there already outlining this but I aim to unify it. Here are my questions to begin my notes and this is all opinion based. No wrong answers.
1) What statistics should be considered? (Speed, Turn Speed, Minimum Crew Size. etc)
2) How should ship armor class and hit points be determined?
3) Does a ship have encumbrance (Max tonnage) and if so how does this effect the ship?
4) How do you determine what features, equipment and weapons a ship is eligible to install or upgrade?
5) What are the benefits of having officers in certain stations? (Captain, Master at Arms, etc)
6) Any variable factors that may effect ship skill checks?
These are all I can think of at the moment. Any and all information is welcome. Thanks.
1) What statistics should be considered? (Speed, Turn Speed, Minimum Crew Size. etc)
2) How should ship armor class and hit points be determined?
3) Does a ship have encumbrance (Max tonnage) and if so how does this effect the ship?
4) How do you determine what features, equipment and weapons a ship is eligible to install or upgrade?
5) What are the benefits of having officers in certain stations? (Captain, Master at Arms, etc)
6) Any variable factors that may effect ship skill checks?
These are all I can think of at the moment. Any and all information is welcome. Thanks.