nickabbey
March 9th, 2018, 20:30
So first off, I am a long time IT professional with 25 years of experience in networking and desktop support and OS management. Not saying that out of hubris or anything, just letting responders know that there's no need to sugar coat any technical responses to my questions.
I am volunteering as a GM for a youth program at a local library. Their network is a huge mess. The network is owned by the town and the network admin doesn't work for the library directly, is never available when I'm there, and doesn't actually know what they're doing (they're a desktop support person for the town that hates having to be responsible for the library network and doesn't respond to any requests for support or assistance).
So I'm kind of on my own on this one and really need some help finding a work around.
My tabletop is running on a Mac. I did not use the mac installer (it wasn't available when I started with FG), but I keep my wineskin and wine up to date. Players on windows and mac machines connect to me and I am able to use a second install in a different wineskin to connect locally via 127.0.0.1. It works flawlessly when I run my table from home, people are able to connect to my machine over the internet using my alias or while on my local home network via IP address or alias. So I know the issue isn't on my machine specifically.
The library provides laptops to use are which ancient Windows XP machines. They use one of those public networks where the browser pops up as soon as you log in or disconnect/reconnect the NIC and you have to agree to terms of use before any network traffic will flow. This doesn't really get in the way, but if I don't click that agreement then I get no network traffic at all. I went into the Windows firewall and created an exception for fg and the updater, and started them up with blank entries for the serial numbers. They are able to check for updates and the app starts and runs. I am unable to connect to my server via alias, but this is not surprising as there is no port forwarding in place to point at my mac. When my mac and the client laptops are on the same wifi network and we have all clicked agree on the public internet hotspot page, they CAN connect to my machine via wifi IP address. However, when this happens, I am only able to connect one demo machine at a time to my ultimate server. If more than one user tries to connect, I get licensing error along the lines of "license conflict" (unfortunately, I'm doing this from memory and don't have the exact error message recorded).
Since I didn't know if the messy network config was the issue, I brought in my own wifi router in, connected the laptops via wired connections, and gave them all static IP addresses. This wifi router did NOT have any network connectivity, it wasn't connected to the internet in any way. I was just trying to isolate the machines and have them connect only to one another. Since I was using static IP's and manually entering the static IP of my server in the alias field of the clients, I figured I'd be ok. It DID work, but again only for one client at a time, giving me the same licensing error when more than one client tried to connect.
I'm at a bit of a loss here. I didn't know if the lack of internet connectivity on my isolated network could be part of the issue, maybe FG "phones home" to check licensing or something? Since I was able to get a single machine to connect on both the library and my isolated network I don't think so?
I am volunteering as a GM for a youth program at a local library. Their network is a huge mess. The network is owned by the town and the network admin doesn't work for the library directly, is never available when I'm there, and doesn't actually know what they're doing (they're a desktop support person for the town that hates having to be responsible for the library network and doesn't respond to any requests for support or assistance).
So I'm kind of on my own on this one and really need some help finding a work around.
My tabletop is running on a Mac. I did not use the mac installer (it wasn't available when I started with FG), but I keep my wineskin and wine up to date. Players on windows and mac machines connect to me and I am able to use a second install in a different wineskin to connect locally via 127.0.0.1. It works flawlessly when I run my table from home, people are able to connect to my machine over the internet using my alias or while on my local home network via IP address or alias. So I know the issue isn't on my machine specifically.
The library provides laptops to use are which ancient Windows XP machines. They use one of those public networks where the browser pops up as soon as you log in or disconnect/reconnect the NIC and you have to agree to terms of use before any network traffic will flow. This doesn't really get in the way, but if I don't click that agreement then I get no network traffic at all. I went into the Windows firewall and created an exception for fg and the updater, and started them up with blank entries for the serial numbers. They are able to check for updates and the app starts and runs. I am unable to connect to my server via alias, but this is not surprising as there is no port forwarding in place to point at my mac. When my mac and the client laptops are on the same wifi network and we have all clicked agree on the public internet hotspot page, they CAN connect to my machine via wifi IP address. However, when this happens, I am only able to connect one demo machine at a time to my ultimate server. If more than one user tries to connect, I get licensing error along the lines of "license conflict" (unfortunately, I'm doing this from memory and don't have the exact error message recorded).
Since I didn't know if the messy network config was the issue, I brought in my own wifi router in, connected the laptops via wired connections, and gave them all static IP addresses. This wifi router did NOT have any network connectivity, it wasn't connected to the internet in any way. I was just trying to isolate the machines and have them connect only to one another. Since I was using static IP's and manually entering the static IP of my server in the alias field of the clients, I figured I'd be ok. It DID work, but again only for one client at a time, giving me the same licensing error when more than one client tried to connect.
I'm at a bit of a loss here. I didn't know if the lack of internet connectivity on my isolated network could be part of the issue, maybe FG "phones home" to check licensing or something? Since I was able to get a single machine to connect on both the library and my isolated network I don't think so?