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Face
April 6th, 2006, 00:45
I've already placed my non-working d1000 die in another post, but thought someone might benefit from my other dice:


<die name="dseg1">
<values list="1,1" />
<icon file="rulesets\HM\icons\stopwatch.png" />
<position point="110,680" />
</die>

<die name="dseg2">
<values list="2,2" />
<icon file="rulesets\HM\icons\stopwatch.png" />
<position point="110,680" />
</die>

<die name="dseg3">
<values list="3,3" />
<icon file="rulesets\HM\icons\stopwatch.png" />
<position point="110,680" />
</die>

<die name="dseg4">
<values list="4,4" />
<icon file="rulesets\HM\icons\stopwatch.png" />
<position point="110,680" />
</die>

<die name="dseg5">
<values list="5,5" />
<icon file="rulesets\HM\icons\stopwatch.png" />
<position point="110,680" />
</die>

<die name="dseg6">
<values list="6,6" />
<icon file="rulesets\HM\icons\stopwatch.png" />
<position point="110,680" />
</die>

<die name="dseg7">
<values list="7,7" />
<icon file="rulesets\HM\icons\stopwatch.png" />
<position point="110,680" />
</die>

<die name="dseg8">
<values list="8,8" />
<icon file="rulesets\HM\icons\stopwatch.png" />
<position point="110,680" />
</die>

<die name="dseg9">
<values list="9,9" />
<icon file="rulesets\HM\icons\stopwatch.png" />
<position point="110,680" />
</die>

<die name="dseg10">
<values list="10,10" />
<icon file="rulesets\HM\icons\stopwatch.png" />
<position point="110,680" />
</die>

<die name="d2">
<values list="1,2" />
<icon file="rulesets\HM\icons\d2.png" />
<position point="110,680" />
</die>

<die name="d3">
<values list="1,2,3" />
<icon file="rulesets\HM\icons\d3.png" />
<position point="110,680" />
</die>

<die name="d4m1">
<values list="1,1,2,3" />
<icon file="rulesets\HM\icons\d4m1.png" />
<position point="360,680" />
</die>

<die name="d4m2">
<values list="1,1,1,2" />
<icon file="rulesets\HM\icons\d4m2.png" />
<position point="360,680" />
</die>

<die name="d4m3">
<values list="1,1,1,1" />
<icon file="rulesets\HM\icons\d4m3.png" />
<position point="360,680" />
</die>

<die name="d5">
<values list="1,2,3,4,5" />
<icon file="rulesets\HM\icons\d5.png" />
<position point="110,680" />
</die>

<die name="d6m1">
<values list="1,1,2,3,4,5" />
<icon file="rulesets\HM\icons\d6m1.png" />
<position point="310,680" />
</die>

<die name="d6m2">
<values list="1,1,1,2,3,4" />
<icon file="rulesets\HM\icons\d6m2.png" />
<position point="310,680" />
</die>

<die name="d6m3">
<values list="1,1,1,1,2,3" />
<icon file="rulesets\HM\icons\d6m3.png" />
<position point="310,680" />
</die>

<die name="d6m4">
<values list="1,1,1,1,1,2" />
<icon file="rulesets\HM\icons\d6m4.png" />
<position point="310,680" />
</die>

<die name="d6m5">
<values list="1,1,1,1,1,1" />
<icon file="rulesets\HM\icons\d6m5.png" />
<position point="310,680" />
</die>

<die name="d7">
<values list="1,2,3,4,5,6,7" />
<icon file="rulesets\HM\icons\d7.png" />
<position point="110,680" />
</die>

<die name="d8m1">
<values list="1,1,2,3,4,5,6,7" />
<icon file="rulesets\HM\icons\d8m1.png" />
<position point="260,680" />
</die>

<die name="d8m2">
<values list="1,1,1,2,3,4,5,6" />
<icon file="rulesets\HM\icons\d8m2.png" />
<position point="260,680" />
</die>

<die name="d8m3">
<values list="1,1,1,1,2,3,4,5" />
<icon file="rulesets\HM\icons\d8m3.png" />
<position point="260,680" />
</die>

<die name="d8m4">
<values list="1,1,1,1,1,2,3,4" />
<icon file="rulesets\HM\icons\d8m4.png" />
<position point="260,680" />
</die>

<die name="d8m5">
<values list="1,1,1,1,1,1,2,3" />
<icon file="rulesets\HM\icons\d8m5.png" />
<position point="260,680" />
</die>

<die name="d8m6">
<values list="1,1,1,1,1,1,1,2" />
<icon file="rulesets\HM\icons\d8m6.png" />
<position point="260,680" />
</die>

<die name="d8m7">
<values list="1,1,1,1,1,1,1,1" />
<icon file="rulesets\HM\icons\d8m7.png" />
<position point="260,680" />
</die>

<die name="d9">
<values list="1,2,3,4,5,6,7,8,9" />
<icon file="rulesets\HM\icons\d9.png" />
<position point="110,680" />
</die>

<die name="d12m11">
<values list="1,1,1,1,1,1,1,1,1,1,1,2" />
<icon file="rulesets\HM\icons\d12m11.png" />
<position point="160,680" />
</die>

<die name="d14">
<values list="1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<icon file="rulesets\HM\icons\d14.png" />
<position point="110,680" />
</die>

<die name="d16">
<values list="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16" />
<icon file="rulesets\HM\icons\d16.png" />
<position point="110,680" />
</die>

<die name="d20m19">
<values list="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2" />
<icon file="rulesets\HM\icons\d20m19.png" />
<position point="110,680" />
</die>

<die name="d24">
<values list="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19, 20,21,22,23,24" />
<icon file="rulesets\HM\icons\d24.png" />
<position point="110,680" />
</die>

<die name="d30">
<values list="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19, 20,21,22,23,24,25,26,27,28,29,30" />
<icon file="rulesets\HM\icons\d30.png" />
<position point="110,680" />
</die>

<die name="d50">
<values list="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19, 20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36 ,37,38,39, 40,41,42,43,44,45,46,47,48,49,50" />
<icon file="rulesets\HM\icons\d50.png" />
<position point="110,680" />
</die>

<die name="d100">
<values list="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19, 20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36 ,37,38,39, 40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56 ,57,58,59, 60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76 ,77,78,79, 80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96 ,97,98,99,100" />
<icon file="rulesets\HM\icons\d100.png" />
<position point="110,680" />
</die>


The "dseg" dice are pretty useless without the accompanying stopwatch picture (stopwatch.png). They are there as a quick way the GM can hotkey a dice expression to show what segment it is. It is the only die picture in color.

The dice that are dXmY (where X is the number of sides and Y is a reduction from the roll) are made specifically with HackMaster/AD&D in mind. They really help get weighting right for certain dice ranges. For example in HackMaster a dagger does a 1d6-1 against a medium sized target. If the player has a +3 bonus on damage with that weapon, you can't simply use /d 1d6+2 as the weighting is off. With the new die type you can go /d 1d6m1+3 and get the same result as (1d6-1)+3. More attentive readers may notice there is a d20m19....that is for somone weilding an unconcious pixie fairy as a weapon. HackMaster can be interesting.....I only put dXmY dice that are in the rule books. That is why there isn't a d10m1 or anything like that.

I made pictures for all of the dice, even going so far as to replace the pictures that are already being used (for conistentcy). In doing so I noticed that the default font wouldn't work out well, so I replaced it. When I get a chance I'll post a download link for this "ruleset", which is really only the new dice. If somebody needs it sooner, don't hesitate to send me an email or PM. Everything I've done comes in at a 172 KB zip file.