Topdecker
February 18th, 2018, 21:22
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I am genuinely hopeful that I won't 'need' or feel compelled to make maps for Starfinder, but I will replace maps that need it or make one when it is can be easily improved.
First map.... Into the Unknown Map C.
https://rpg.works/files/SFS-Quest---Into-the-Unknown---Map-C.jpg
And a 'dark' version that it probably more suitable for the scenario.
https://rpg.works/files/SFS-Quest---Into-the-Unknown---Map-C-dark.jpg
The provided map was ok. It wasn't uniform (3 tiles on one axis, 4 tiles on another) and it looks WAY WAY too much like the platforms in the previous encounter (A). Sort of uninspired.
Anyhow, here is a potential replacement.
EDIT: It would work fairly well with a 100 pixel grid. The original map was 22 wide and this one is 2200 pixels wide.
SECOND EDIT: Considering augmenting this with some bone structures to better reflect the adventure as written.
Top
I am genuinely hopeful that I won't 'need' or feel compelled to make maps for Starfinder, but I will replace maps that need it or make one when it is can be easily improved.
First map.... Into the Unknown Map C.
https://rpg.works/files/SFS-Quest---Into-the-Unknown---Map-C.jpg
And a 'dark' version that it probably more suitable for the scenario.
https://rpg.works/files/SFS-Quest---Into-the-Unknown---Map-C-dark.jpg
The provided map was ok. It wasn't uniform (3 tiles on one axis, 4 tiles on another) and it looks WAY WAY too much like the platforms in the previous encounter (A). Sort of uninspired.
Anyhow, here is a potential replacement.
EDIT: It would work fairly well with a 100 pixel grid. The original map was 22 wide and this one is 2200 pixels wide.
SECOND EDIT: Considering augmenting this with some bone structures to better reflect the adventure as written.
Top