Treviron Riaxx
February 17th, 2018, 03:08
I'm just asking this to make sure I'm understanding it correctly.
The spells themselves come with pre designed effects. Do I still need to make a effect to apply any stats affected or damage being applied, or is that only required if I make a new spell.
The effects in the effects that on the left side are just buttons to say yes your dazed or asleep, dazzled, fatigued etc... but do not apply the effect (Debuff's or buffs) just the state on the combat tracker.
To have the debuff's and other effects I need to create conditions with the required labels etc etc etc used within 3.5/starfinder and activate those on the target in question or drag it on the npc or character that is affected or is using an ability that triggers it.
And basicly any feat, item that has conditional effects requires a custom made condition effect.
I'm also assuming that the modifiers work the same way, I need to make custom modifiers for concealment etc etc if I want the effects to show up on the npc/character that is in that situation, that clicking the box, simply states the target in question is under it's influence.
The spells themselves come with pre designed effects. Do I still need to make a effect to apply any stats affected or damage being applied, or is that only required if I make a new spell.
The effects in the effects that on the left side are just buttons to say yes your dazed or asleep, dazzled, fatigued etc... but do not apply the effect (Debuff's or buffs) just the state on the combat tracker.
To have the debuff's and other effects I need to create conditions with the required labels etc etc etc used within 3.5/starfinder and activate those on the target in question or drag it on the npc or character that is affected or is using an ability that triggers it.
And basicly any feat, item that has conditional effects requires a custom made condition effect.
I'm also assuming that the modifiers work the same way, I need to make custom modifiers for concealment etc etc if I want the effects to show up on the npc/character that is in that situation, that clicking the box, simply states the target in question is under it's influence.