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View Full Version : Question about incident at Absalom Station



timdog88
February 14th, 2018, 05:54
For anyone who has played or ran the first module in the Dead Suns adventure path, approximately how long did it take you to get through it?

Trenloe
February 14th, 2018, 14:08
We took 7 x 3 hour sessions. The group was slow to get moving - I didn't give them too many clues in the early investigation part (plus there's a couple of high DCs needed), so they floundered around a bit for that. But soon got moving after the first couple of sessions.

If your group doesn't role-play much you will do this quicker than we did - as me and our group like to role-play.

timdog88
February 14th, 2018, 18:30
Thanks for the reply. What was your opinion of the module?

Trenloe
February 15th, 2018, 04:03
What was your opinion of the module?
I liked most of it. I think the beginning investigation relies too much on making a couple of hard skill checks, and you'll probably end up feeling sorry for the players and giving them a very unsubtle hint.

After that it gets going quite nicely. One area gets a bit of "too much of the same monster" syndrome, but it makes sense why.

There's a good chance that at the end the PCs won't get all the info they need and will rely on others to point them in the right direction for part 2.

There's plenty of scope to reduce DCs or make sure the players get the info they need themselves, if you don't like spoon-feeding them via NPCs.

vegaserik
February 17th, 2018, 05:02
If you look at youtube, there's some actual play's you can watch with people running it. I find these interesting when I'm going to run something cause sometimes different dm's add some story elements that are pretty cool. Plus on a new system it lets me watch to see how it plays out and to see if there's any potential problems to look out for.

Topdecker
February 17th, 2018, 05:41
I am pretty big on tossing in some custom events or tweaked bad guys to leverage the background stories of the players. A custom fit just feels better.

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Dyark
February 17th, 2018, 15:40
I am pretty big on tossing in some custom events or tweaked bad guys to leverage the background stories of the players. A custom fit just feels better.

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I have been doing this for years as it is a great idea and also you side step people who read the adventure in advance