Topdecker
February 13th, 2018, 04:35
When I am learning a new rules system, I tend to make a lot of characters and that it is currently where I am at in my progression.
https://i.imgur.com/DwziH9u.png
I am slinging together a soldier. At level 1, I added the level 1 BLITZ as his primary attack style. I noted that it did not adjust the movement rate or the initiative values gained via the RAPID RESPONSE class feature for level 1 and I manually bumped them up myself.
So the question is, why are we messing around with leveled versions of BLITZ? Benefits are not automatically applied and it creates the need to watch and update the character sheet as play progresses.
Is there some reason that i should not drop the level 17 version of BLITZ on the character sheet as long as everyone understands that levels need to be gained to use everything?
Also, and this is strictly a cosmetic / minor thing, what is up with the (Ex) after every feature ability? I don't know what (Ex) signifies - and it appears to be a bit redundant in this case.
Thanks
Top
https://i.imgur.com/DwziH9u.png
I am slinging together a soldier. At level 1, I added the level 1 BLITZ as his primary attack style. I noted that it did not adjust the movement rate or the initiative values gained via the RAPID RESPONSE class feature for level 1 and I manually bumped them up myself.
So the question is, why are we messing around with leveled versions of BLITZ? Benefits are not automatically applied and it creates the need to watch and update the character sheet as play progresses.
Is there some reason that i should not drop the level 17 version of BLITZ on the character sheet as long as everyone understands that levels need to be gained to use everything?
Also, and this is strictly a cosmetic / minor thing, what is up with the (Ex) after every feature ability? I don't know what (Ex) signifies - and it appears to be a bit redundant in this case.
Thanks
Top