Maasq
February 7th, 2018, 23:21
Hi folks
Spell Engineer is off of the starting blocks. It feels strange working this way round - I started with the GUI, followed up with the css/HTML for the viewport, set my variables as a single object, and only now am I going to start coding the guts of it! So here is how it looks so far:
22148
In looking at the D&D BEyond website, there's a tonne of options. I can add those options, but it might get fiddly. I think the simplicity of this works, especially given the data that will come in via Import and go out to a FG module. I can add double-click actions to each edit box to allow the finer control if there's an appetite for that.
There's no way to select the classes/archetypes yet; I'm still pondering the best way to do that - single huge list, separate lists per class?
Other than that, is there anything about spells you'd like to see on Spell Engineer that isn't there already?
Cheers for any feedback offered :)
Maasq
Spell Engineer is off of the starting blocks. It feels strange working this way round - I started with the GUI, followed up with the css/HTML for the viewport, set my variables as a single object, and only now am I going to start coding the guts of it! So here is how it looks so far:
22148
In looking at the D&D BEyond website, there's a tonne of options. I can add those options, but it might get fiddly. I think the simplicity of this works, especially given the data that will come in via Import and go out to a FG module. I can add double-click actions to each edit box to allow the finer control if there's an appetite for that.
There's no way to select the classes/archetypes yet; I'm still pondering the best way to do that - single huge list, separate lists per class?
Other than that, is there anything about spells you'd like to see on Spell Engineer that isn't there already?
Cheers for any feedback offered :)
Maasq