Axoid
February 1st, 2018, 20:36
I know how to create an ongoing damage effect (DMGO: X type), but what I'm trying to do is have the text in a NPCs trait create an ongoing damage effect that I can drop onto a character directly from the combat tracker.
My example is I created a crimson bones monster, and am trying to simulate its blood poisoning ability. Here is the text from the trait I have on the NPC at the moment.
Whenever a crimson bones is hit by an adjacent attacker, the attacker must make a DC 14 Dexterity saving throw or be splashed with its blood. If a splashed attacker is a living creature, she must make a DC 13 Constitution saving throw or contract advanced blood poisoning. The victim suffers 1 poison damage every round until she dies or her blood is purified with a neutralize poison spell or equivalent effect.
When I hover over the 1 poison damage every round, only the 1 poison damage highlights and from the CT I can apply a single point of damage to a character.
Is there a way to have ongoing damage parsed so it shows up properly in the CT and text field on the monster? My fallback is to create a "Blood Poisoning" effect that applies DMGO:1 poison, but it's just an extra step to open the effects dialog and copy that over.
Thanks,
My example is I created a crimson bones monster, and am trying to simulate its blood poisoning ability. Here is the text from the trait I have on the NPC at the moment.
Whenever a crimson bones is hit by an adjacent attacker, the attacker must make a DC 14 Dexterity saving throw or be splashed with its blood. If a splashed attacker is a living creature, she must make a DC 13 Constitution saving throw or contract advanced blood poisoning. The victim suffers 1 poison damage every round until she dies or her blood is purified with a neutralize poison spell or equivalent effect.
When I hover over the 1 poison damage every round, only the 1 poison damage highlights and from the CT I can apply a single point of damage to a character.
Is there a way to have ongoing damage parsed so it shows up properly in the CT and text field on the monster? My fallback is to create a "Blood Poisoning" effect that applies DMGO:1 poison, but it's just an extra step to open the effects dialog and copy that over.
Thanks,