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InfinitePudding
January 29th, 2018, 03:58
So I am reading reviews and watching videos about the system, hyping myself up for when I get paid and I can buy it. :D This claim is that it can run any module from D&D easily.
So where can I find cheap classic D&D modules online in PDF form to convert in?

celestian
January 29th, 2018, 04:09
So I am reading reviews and watching videos about the system, hyping myself up for when I get paid and I can buy it. :D This claim is that it can run any module from D&D easily.
So where can I find cheap classic D&D modules online in PDF form to convert in?

You could start here.

http://www.dmsguild.com/browse.php?filters=45471_0_0_0_0_0&page=1&sort=6a#browselist

InfinitePudding
January 29th, 2018, 04:16
Thanks :)
Can I use stuff other than adventures? Like supplements like treasure and monsters and playable races?

Trueshaft
January 29th, 2018, 04:27
Here is a little article on converting stuff D & D to Castles and Crusades. The classic stuff is very easy to do. http://dnd-realm.blogspot.com/2010/03/converting-d-system-to-castles-crusades.html

Talyn
January 29th, 2018, 04:57
The nice thing I've found about C&C is that I can take any 1E/2E adventure and the only real math I have to do is reversing the AC (either subtract from 20 or from 19 depending how tough you want it to be) and don't add the "bonus HP" (ie. if a monster has 4HD+6, just roll 4HD). 3.xE adventures I can literally plug and play, since C&C is a rules-lite 3.5E anyway. Also Swords & Wizardry adventures are very easily adaptable to C&C.

InfinitePudding
January 29th, 2018, 05:34
Thanks guys!

JohnD
January 29th, 2018, 14:24
Here is a little article on converting stuff D & D to Castles and Crusades. The classic stuff is very easy to do. http://dnd-realm.blogspot.com/2010/03/converting-d-system-to-castles-crusades.html

Good general guidelines. Personally I just do a straight conversion and never have an issue. Establish an internal consistency based on solid reasoning and maintain it unless something doesn't seem right in play.

Trenloe
January 29th, 2018, 15:47
I think one of the easy pitfalls of conversion for your own games is that you try to do a complete conversion - which takes time, may not be the same challenge level in the end, etc., etc.. For most creatures you can do a pretty good conversion on the fly - change you stuff you *need* for running in C&C (AC and HP being the main ones) and just run with it - they'll probably be killed soon enough, or not even encountered. If you have a long term NPC that you need cool/accurate stats then do a more detailed conversion.

Varsuuk
February 3rd, 2018, 06:24
One general category I always find tricky is money, treasure, magic.

When you are new to a system (or been away a long time) it is hard to know what to do when going from 1E to C&C or visa versa regarding magic items/weapons etc. Like what "rate", "bonuses at x level", etc.

Then don't get me started on cash hehe. Perhaps it is my engineer's fixation but I like precision and feeling at least like I got it "right." The exchange rates like whether it is 20sp to 1g or 10sp or... that's fine if you assume 1gp = 1gp (or 1gp = 5sp, whatever) from system to system. I haven't looked yet - currently working on my cross-game pantheon (selecting deities from Airdhe, GH, and Lost Lands.

Does anyone have tips on how to come up with the math to convert from AD&D->C&C->S&W->C&C-CastleZagyg-Yggsburgh->3E type conversions for when trying to move modules or source books from one system to another? I recall being confused looking at Yygs vs PHB - so I have been putting off figuring my "on the fly" monetary treasure/prices conversion formulae.

Andraax
February 3rd, 2018, 12:29
The "quick and dirty" method. Decide on the value of a loaf of bread in what your "standard" monetary units are (this is usually gold or silver). Set this at "1". (So, if your world is using a "silver standard", a loaf of bread would be 1sp.). Scale everything else accordingly - look up the value of a loaf of bread in what you're converting, figure out the scale, and there you go.

Varsuuk
February 3rd, 2018, 18:42
Yup, that’s certainly the right way to go about things... when you have a clue ;)

I have not much of an idea how to vary the cost of things in relation to each other. How much more is a Bec-de-danseur-something than a dagger and how do I go from bread to leather to chain mail? Heck, I don’t even know he current price range of modern leather jackets ;)

That’s why I was hoping to get some back of envelope estimates on converting between 1e->C&C and normal C&C->Yggs right etc. I figure I’ll settle on a “most in common” between those and then the ones not in the common one take the price and apply the conversion %? Thing is figuring that number out.

Especially important because if a Treasure from an encounter is 2300gp in 1e at level X and this is considered “average” then if running under C&C rule system what should it be? Or trying to convert treasure in Rappan Athuk (S&W) to C&C or 1e... etc.

I don’t expect exact answers ;) just hoping to get advice I can use when I have to tackle this soon.

JohnD
February 3rd, 2018, 20:54
One general category I always find tricky is money, treasure, magic.

When you are new to a system (or been away a long time) it is hard to know what to do when going from 1E to C&C or visa versa regarding magic items/weapons etc. Like what "rate", "bonuses at x level", etc.

Then don't get me started on cash hehe. Perhaps it is my engineer's fixation but I like precision and feeling at least like I got it "right." The exchange rates like whether it is 20sp to 1g or 10sp or... that's fine if you assume 1gp = 1gp (or 1gp = 5sp, whatever) from system to system. I haven't looked yet - currently working on my cross-game pantheon (selecting deities from Airdhe, GH, and Lost Lands.

Does anyone have tips on how to come up with the math to convert from AD&D->C&C->S&W->C&C-CastleZagyg-Yggsburgh->3E type conversions for when trying to move modules or source books from one system to another? I recall being confused looking at Yygs vs PHB - so I have been putting off figuring my "on the fly" monetary treasure/prices conversion formulae.

Stock Yggsburgh I believe goes with the SP as common coin. 20 SP = 1 GP in some places, 10 SP = 1 GP in others. Gygax wanted the former I believe.

Personally I don't worry too much. As a CK there are a plethora of ways you can divest funds from your players if you get the balance a little wrong and you don't need to even go out of your way to contrive a situation.

Inn fees, stabling for mounts, mounts, training costs, expert weapons/armor/equipment, potions, healing at temples, buying your way into nobility or membership in the right organizations, etc....

Varsuuk
February 4th, 2018, 05:40
Yup, de-moneying is not a problem. But if I give XP for gold, which I do, then it becomes trickier if the "mistake" is not corrected early.

I also just want to set prices right, which I will do by comparing, hopefully.
I really like the idea of silver being the "standard" currency, making gold less seen in normal transactions/pricing but it seems like I will constantly make the mistake of referring to gold pieces or not converting on fly time to time. But, I'd like to go with that if I could swing it.

PS, I'd love to visit Castle Zagyg someday... if ever need a sit-in ;) holler in PM!

JohnD
February 4th, 2018, 17:44
I stopped giving XP for treasure a long time ago. I give bonus XP for being present and ready to start by the scheduled start time, bonus XP for good role play, bonus XP for anyone maintaining an in-character journal, and milestone awards at appropriate times.