PDA

View Full Version : Alternate base challenge with ck guide question.



Asterionaisien
January 28th, 2018, 10:05
Hi guys, the ck guide module gives also the capability to automate tertiary ability scores, set all the base CL as 18, set the base cl as 15 + or - 3, and the like?

On a sightly unrelated note, if I buy the monster manual, do I get some automation for monster saving throw, like some button for rolling prime/non prime with hit dice modifier?

damned
January 28th, 2018, 10:31
Hi guys, the ck guide module gives also the capability to automate tertiary ability scores, set all the base CL as 18, set the base cl as 15 + or - 3, and the like?

On a sightly unrelated note, if I buy the monster manual, do I get some automation for monster saving throw, like some button for rolling prime/non prime with hit dice modifier?

Im a bit out of date on CnC....
There is/was an option I think for Tertiary scores.
Monsters&Treasure is included in the ruleset but it doesnt have the same level of automation that 5e does.

Asterionaisien
January 28th, 2018, 12:07
Im a bit out of date on CnC....
There is/was an option I think for Tertiary scores.
Monsters&Treasure is included in the ruleset but it doesnt have the same level of automation that 5e does.

Yeah, there is an option to distinguish between primary and secondary, but I was curious if with the ck guide you get a +6 added to prime checks and stuff like that.

About M&T I do own the ruleset, but maybe the Airdhe monster modules were different. It would be nice to have two buttons to roll prime and non prime saving throws modified by hit dice, combat would run smother. :)

JohnD
January 28th, 2018, 14:01
You do a lot of on the fly figuring in your head.

For NPCs if they have prime stats indicated when you roll off of the stat block it knows whether the roll is prime or not.

Tertiary stats handled by clicking again on the stat on the character sheet to turn the stat name blue instead of red or brown. Nothing for NPCs so just do an ad hoc figuring in your head or the modifier box.

Saves are modified by hit dice.

Asterionaisien
January 28th, 2018, 17:06
You do a lot of on the fly figuring in your head.

For NPCs if they have prime stats indicated when you roll off of the stat block it knows whether the roll is prime or not.

Tertiary stats handled by clicking again on the stat on the character sheet to turn the stat name blue instead of red or brown. Nothing for NPCs so just do an ad hoc figuring in your head or the modifier box.

Saves are modified by hit dice.

Thank you very much for your explanation! :cool: