Gix
January 27th, 2018, 23:46
So I realize this is a 5E, how to GM well kind of thing and not a FG specific (at all) question.
In creating items and attempting to balance their power to the level of the character... and at the same time, make the items interesting, rather than just +1, which while useful, is rather boring, I am thinking of having the items be able to cast a particular spell or two.
I'm looking for more experienced 5E GM's to help me "right size" such abilities, and determine how, if at all, they should be limited.
Example: I have a holy weapon which I want to add some form of radiant damage to.
Branding Smite is a spell which is a bit more interesting than just damage.
So now I want to create a weapon which does something similar to that and deals radiant damage to boot.
Does anyone know of any resources for determining a balanced approach to magical items? Meaning say, Level 1-2, none; Level 3-4 don't exceed a +1, or a 1d4, or a level 1 spell twice per day... something like that.
In creating items and attempting to balance their power to the level of the character... and at the same time, make the items interesting, rather than just +1, which while useful, is rather boring, I am thinking of having the items be able to cast a particular spell or two.
I'm looking for more experienced 5E GM's to help me "right size" such abilities, and determine how, if at all, they should be limited.
Example: I have a holy weapon which I want to add some form of radiant damage to.
Branding Smite is a spell which is a bit more interesting than just damage.
So now I want to create a weapon which does something similar to that and deals radiant damage to boot.
Does anyone know of any resources for determining a balanced approach to magical items? Meaning say, Level 1-2, none; Level 3-4 don't exceed a +1, or a 1d4, or a level 1 spell twice per day... something like that.