LordEntrails
January 26th, 2018, 02:40
I know John or Carl have mentioned various possible approaches for creating the mask (?is that what it's called?) for maps so that DLoS can be used with them. Can anyone remember those posts and point me to them?
John or Carl, would either of you be willing to provide some guidance for planning what might be good ways to develop maps for future use with what might be the DLoS approach if/when it happens in FGU? I know anything you are developing in this area might change etc, but are their some things I can do now in map development that will make it easier to implement DLoS masking if/when it becomes available?
For reference, I'm working on a dozen plus large dungeon maps that will be used to generate hundreds of battlemaps. I'm using CC3+ with DD add-on if it matters.
John or Carl, would either of you be willing to provide some guidance for planning what might be good ways to develop maps for future use with what might be the DLoS approach if/when it happens in FGU? I know anything you are developing in this area might change etc, but are their some things I can do now in map development that will make it easier to implement DLoS masking if/when it becomes available?
For reference, I'm working on a dozen plus large dungeon maps that will be used to generate hundreds of battlemaps. I'm using CC3+ with DD add-on if it matters.