Ken L
January 15th, 2018, 00:42
Has anyone thought to implement a map-wide 'ping'?
I was thinking of using a OOB Message that would specify the window+image control and some coordinates to snap the clients to. If the window isn't open, it'd open it and snap to the point of ping. In addition it could make the map shared to all clients if not shared already.
The bigger issue oddly enough is displaying a temporary graphic. Mortgarra's hack for a timer based off client pings can be used, but I'd rather not rely on connection ping-backs to display a simple graphic. The need for the graphic is relevant for small maps or edge cases such as corners or map edges where the snap coordinates won't be clear. If the snap location is near a map edge and the player's viewport is already at said edge or location, it may not be obvious as the viewport may not shift at all.
I was thinking of using a OOB Message that would specify the window+image control and some coordinates to snap the clients to. If the window isn't open, it'd open it and snap to the point of ping. In addition it could make the map shared to all clients if not shared already.
The bigger issue oddly enough is displaying a temporary graphic. Mortgarra's hack for a timer based off client pings can be used, but I'd rather not rely on connection ping-backs to display a simple graphic. The need for the graphic is relevant for small maps or edge cases such as corners or map edges where the snap coordinates won't be clear. If the snap location is near a map edge and the player's viewport is already at said edge or location, it may not be obvious as the viewport may not shift at all.