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View Full Version : Emulating spell effects (ex: blast diagram of a fire ball)



SailorLovins
January 14th, 2018, 03:48
Is there a tool that emulates the primary and secondary effects of shaped spells and effect? For example... Player requests to put a fire ball token on a point they designate. All tokens in the blast radius roll a save and are thus then effected similar to the mechanics displayed with the combat tracker tool. Is this possibly an extension that is out there or is it something that is yet to be made?

LordEntrails
January 14th, 2018, 04:18
I'm not aware of any secondary effects for a fireball. Either you are in the affected area or you are not. You can draw a pointer, a regular or a quick pointer, to indicate which tokens are in the effected area. You can then select multiple tokens several ways, including directly off the map. See https://www.fantasygrounds.com/wiki/index.php/Tokens

If you are looking for things like spell effect areas, you can again just use pointers, or you can use something like these custom tokens; https://www.dmsguild.com/product/195599/Dungeons-and-Dragons-5e-Spell-Tokens

Or are you looking for something else?

SailorLovins
January 22nd, 2018, 02:41
Oh man the DM's guild I had totally forgotten about this resource. Thank you very much.

Whaley
April 28th, 2018, 21:46
Do you know how to get the Dungeon Master Guild token module to work in fantasy grounds??? I can't seem to figure it out...:(

Zacchaeus
April 28th, 2018, 22:09
Is this the module which includes tokens for spell effects? If so then you just open the module, select a token and place it on the map as usual. You'll then need to size the token to the correct radius for the particular spell. This module probably works best with the layers extension (https://www.fantasygrounds.com/forums/showthread.php?20231-Enhanced-Images-%28layers%29-for-FG-3-0-CoreRPG-%28and-rulesets-based-on-CoreRPG%29), so that you don't have issues with grabbing the wrong token when characters or NPCs move.

Whaley
May 5th, 2018, 04:21
Is this the module which includes tokens for spell effects? If so then you just open the module, select a token and place it on the map as usual. You'll then need to size the token to the correct radius for the particular spell. This module probably works best with the layers extension (https://www.fantasygrounds.com/forums/showthread.php?20231-Enhanced-Images-%28layers%29-for-FG-3-0-CoreRPG-%28and-rulesets-based-on-CoreRPG%29), so that you don't have issues with grabbing the wrong token when characters or NPCs move.

...I am dumb...lol, forgot to load the token module...