fpg909
January 14th, 2018, 02:25
During character rolling and adding feats (adding feats at anytime actually) I'm consistently met with the following message in the console;
SScript Error: [string "campaign/scripts/manager_char.lua"]:2899: copyNode: Destination node can not be the same as or a child of the source node
The feat appears on the sheet, and it always adds one line as if adding a feat manually instead of drag and drop. It does not appear that the modifier is adding if it should be. For instance adding dodge feat to a level one character is not improving the characters AC by +1.
Is there a fix that can be used to correct the feat issue?
SScript Error: [string "campaign/scripts/manager_char.lua"]:2899: copyNode: Destination node can not be the same as or a child of the source node
The feat appears on the sheet, and it always adds one line as if adding a feat manually instead of drag and drop. It does not appear that the modifier is adding if it should be. For instance adding dodge feat to a level one character is not improving the characters AC by +1.
Is there a fix that can be used to correct the feat issue?