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View Full Version : How do I add Xanthar Specialization ability effects?



Gix
January 12th, 2018, 06:07
IMO the effects should be part of what we purchased when we buy it... (grumble grumble)

So the Grave Domain specialization includes "Channel Divinity: Path to the Grave"

I'm not sure how to turn that into a targetable, usable ability...


"Starting at 2nd level, you can use your Channel Divinity to mark another creature's life force for termination.

As an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack's damage, and then the curse ends."

Zacchaeus
January 12th, 2018, 09:03
What you need is a video. https://www.fantasygrounds.com/forums/showthread.php?41546-Effects-for-Xanathar-Archetypes

Rhym
January 14th, 2018, 00:04
Drag the ability from features to actions, and add an effect such as 'Path to the Grave; VULN'. I believe it should be set to expire on next action, but I'm not a 100% sure how that will work on a creature getting attacked off the top of my head.

You can have a look at this article on effect scriptiing. (https://www.fantasygrounds.com/wiki/index.php/5E_Effects)

Gix
January 17th, 2018, 04:06
What you need is a video. https://www.fantasygrounds.com/forums/showthread.php?41546-Effects-for-Xanathar-Archetypes

Thank you for the most excellent video!