mhorgunn
January 7th, 2018, 20:54
gives you what?
We have begun the process of rolling up new characters to take a break from the other set. One of my players has an interesting concept where the human character has a terminal disease (which he describes as a cross between cancer and leprosy) . He wants to take as his background, guild artisan: Alchemist. I think he believes this will give him the ability to make potions et all. The description in the Player's Handbook is a little vague.
I have already introduced an Alchemist archetype in the game ( Dawnforged Alchemist.)
I think I would give a player the proficiency of using the tools of the trade, a handful of common medicines to brew and advantage to identify potions.
Any thoughts? Thanks!
We have begun the process of rolling up new characters to take a break from the other set. One of my players has an interesting concept where the human character has a terminal disease (which he describes as a cross between cancer and leprosy) . He wants to take as his background, guild artisan: Alchemist. I think he believes this will give him the ability to make potions et all. The description in the Player's Handbook is a little vague.
I have already introduced an Alchemist archetype in the game ( Dawnforged Alchemist.)
I think I would give a player the proficiency of using the tools of the trade, a handful of common medicines to brew and advantage to identify potions.
Any thoughts? Thanks!