snafuperman
January 4th, 2018, 19:01
Script Error: [string "campaign/scripts/masterindex_window.lua"]:435: attempt to index field 'vNode' (a userdata value)
Greetings and my thanks in advance for the help. To get to it:
I have no extensions loaded.
I am running FG v3.3.1 Ultimate.
I am running the Website version (not Steam).
I am using the 5E ruleset v3.3.3 & CoreRPG ruleset v3.3.3
My problem is twofold.
First:
I did an update upon starting. It took a bit, but got completed. However, it consistently states "Update Available" even after clicking the button to do an update. It seems to run through, checking the various purchased modules/materials, finds nothing, and then goes back to the initial FG screen. The "Update Available" remains. Multiple attempts to update have failed. See screenshots.
2186821869
edit: "update" file in FG directory shows the following: 21871
Second:
I am getting the following script error: Script Error: [string "campaign/scripts/masterindex_window.lua"]:435: attempt to index field 'vNode' (a userdata value)
I initially attempted to drag an NPC from the library into the NPC tab in order to make a copy and modify the creature. The NPC would not drag, however. I attempted several possible solutions - mainly various attempts at dragging and dropping into various groups - but could not see the copied NPC. Then I got the error listed above.
I shut down FG and got back in. Upon going to the appropriate Group in the NPC tab, I was able to see that the NPC had been copied multiple times even though it had not been showing up previously. I deleted all but one copy, unlocked the copy, made modifications, locked it again, and began looking at other NPC's. Then I received the same script error again. It was necessary to again quit FG and get back in.
Upon getting back to the NPC tab, the copied creature that I had edited was still available. I then attempted to add another NPC to the Group. The feature would not work (it would not show up in the NPC tab just as before). I also attempted to move previously created creatures from a custom exported module Group into the Group being used, but it is also not showing up.
I again quit to the load screen and reloaded the campaign. Upon opening the NPC tab, I was able to see the various creatures that had been dragged and dropped but were previously not visible. Upon attempting to edit, I received the same 2 script errors in quick succession (see screenshot).
21870
edit: I also just noticed that the screenshot above shows only my modified creatures in a separate group showing under the "All" group. I have the MM and other other sources loaded, so it should be a lengthy list.
Any help would be appreciated - hoping to run a session in a few hours :-/
Greetings and my thanks in advance for the help. To get to it:
I have no extensions loaded.
I am running FG v3.3.1 Ultimate.
I am running the Website version (not Steam).
I am using the 5E ruleset v3.3.3 & CoreRPG ruleset v3.3.3
My problem is twofold.
First:
I did an update upon starting. It took a bit, but got completed. However, it consistently states "Update Available" even after clicking the button to do an update. It seems to run through, checking the various purchased modules/materials, finds nothing, and then goes back to the initial FG screen. The "Update Available" remains. Multiple attempts to update have failed. See screenshots.
2186821869
edit: "update" file in FG directory shows the following: 21871
Second:
I am getting the following script error: Script Error: [string "campaign/scripts/masterindex_window.lua"]:435: attempt to index field 'vNode' (a userdata value)
I initially attempted to drag an NPC from the library into the NPC tab in order to make a copy and modify the creature. The NPC would not drag, however. I attempted several possible solutions - mainly various attempts at dragging and dropping into various groups - but could not see the copied NPC. Then I got the error listed above.
I shut down FG and got back in. Upon going to the appropriate Group in the NPC tab, I was able to see that the NPC had been copied multiple times even though it had not been showing up previously. I deleted all but one copy, unlocked the copy, made modifications, locked it again, and began looking at other NPC's. Then I received the same script error again. It was necessary to again quit FG and get back in.
Upon getting back to the NPC tab, the copied creature that I had edited was still available. I then attempted to add another NPC to the Group. The feature would not work (it would not show up in the NPC tab just as before). I also attempted to move previously created creatures from a custom exported module Group into the Group being used, but it is also not showing up.
I again quit to the load screen and reloaded the campaign. Upon opening the NPC tab, I was able to see the various creatures that had been dragged and dropped but were previously not visible. Upon attempting to edit, I received the same 2 script errors in quick succession (see screenshot).
21870
edit: I also just noticed that the screenshot above shows only my modified creatures in a separate group showing under the "All" group. I have the MM and other other sources loaded, so it should be a lengthy list.
Any help would be appreciated - hoping to run a session in a few hours :-/