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mlesnews
January 4th, 2018, 04:00
Hello;
I've been looking into both and resource (books & etc) wise both appear to be similar but, unless I'm mistaken, only FG seems to have a virtual tabletop. I haven't played D&D since I was 10 years old, and now, almost 40 years later, I'd like to get started again. I'm just trying to weigh out the best way to start playing again, FG, roll20, &/or DnD Beyond without buying books more than once. Thanks in advance for any wisdom or advice!

damned
January 4th, 2018, 04:55
hey mlesnews

They are different products.
Fantasy Grounds and Roll20 are more like direct competitors than DnD Beyond.
Fantasy Grounds and Roll20 have different strengths.
Obviously the folk here are going to recommend FG over other products :) but it really is an amazing platform.
If you have already bought physical books then any electronic platform you try - if you want all the content there online without entering yourself - then you will be re-buying online as well.
Fantasy Grounds is the most cost effective platform for buying 5e content digitally but more than that - it is by far the most feature packed 5e platform.

LordEntrails
January 4th, 2018, 05:00
Hey, welcome to the forums.

Obviously most of us will be pretty biased towards FG. But I think were also pretty reasoned people and when I did similar research on '15 I came to the conclusion for FG.

So, first, you are right, DnD Beyond is not a virtual table top. It does have some capabilities that a VTT (like FG and Roll20) do not have. Mainly around the ability to create hyperlinked files. But I'm not a user of DDB and only played with the beta.

Comparing FG and Roll20;
Price - Roll20 does have a free option, but many people don't think it provides the features they want. Also, the 5E material is half the price on FG than it is on Roll20, so even with an FG license, if you are playing FG, the cost is probably much less. Their is a recent video on You Tube about this, I will try to post a link at the end of this. Also, the various Roll20 paid levels are about what functions or features you have. With FG, all the licenses have the same functions and features with the exception of how many free players they can host.
5E D&D Material - FG has everything, and it releases on the early release for WPN stores (i.e. about 2 weeks prior to Amazon). Roll20 only has some of the stuff and I don't think the new stuff is releasing early, but I'm not sure.
GM Prep - From the research I've done, most GM's who have used both FG and Roll20 feel prep time is much less with FG,
Community - The FG community is exceptional. Very friendly, helpful and almost completely devoid of trolling. Plus, you can actually discuss the competition. Which you can't do on Roll20's forums.
Support & Customer Service - IMO, SmiteWorks is perhaps the most customer focused company I have ever bought a product from. They have a money back guarantee and are constantly making improvements to their platform and though they may not do everything we (the community requests) they do a great job of prioritizing and implementing the most important things.
Architecture - FG is a client-server architecture. Meaning that you install the software on your own computer and you have all of your content on your computer (though be aware that official products are encrypted so you can't duplicate or modify it directly). This does mean that their can be issues around networking and port forwarding. But their are several community members who can help you figure this out if your network is one of the unusual ones that require something special. Worst case is you may have to buy a VPN service with a dedicated IP or setup your own VPN server. I think the cost is around $20/year, but I'm not sure. Roll20 is a hosted solution. Meaning you always have to be online to use it, all of your content and creations are hosted on their servers, and if they go out of business you lose everything. But it also means you never have network issues if you can use the internet.

More info:
- https://www.fantasygrounds.com/forums/content.php?18-VTT-Comparison-Chart-between-the-different-versions-of-Fantasy-Grounds-vs-Roll20
- https://battlegroundsgames.com/vtt-comparison-chart/
- https://www.youtube.com/watch?v=1gHmxi4EydE

There's lots more that can be said. But we'll wait for your questions :)

mlesnews
January 4th, 2018, 05:07
I thought that I had saw on Twitch that DnD Beyond had a client, i.e.- virtual tabletop but in perusing their forums I don't see any mention of it. For that reason, FG seems also where I'm leaning as well as there seems to be more traffic here. FG appears to be a complete package as roll20 is more just the virtual tabletop and DnDB seems to be just an online library with char creator and item db.

Thanks for the quick response damned, I know they are different products. It is just difficult to wrap my head around it all.

LordEntrails, I think you just summed up the type of response I was looking for. Yes, I was hesitant about asking about competitor's products. Personally I think that they are all great and it depends mostly on how a person uses them to get the most out of it. Choices are always nice!

It is very tempting to leap on in and buy the full/complete package. I missed the DDB sale on Christmas, and it was probably a good thing as I think that FG will be a better fit for me personally. Both forums actually just recommend getting a base package and taking it for a spin before diving deeper. There is good logic in that, despite the temptation of a sale. I think perhaps, my initial impression that the easiest way to get into a game is with FG (forums) opposed to other methods. It can be confusing with all the different forums and social media, so FG lfg forums it is.

LordEntrails
January 4th, 2018, 05:20
Oh, checkout FG Daze coming up January 20th. It's a free little mini-con where you can get in on a on a one shot. It's a great time to learn FG or a new rule system. https://www.fantasygrounds.com/forums/showthread.php?41661-FGDaze!-January-20th!

Also, if/when you do go the FG route, the folks over at the FG College can help get you up to speed if you need or want it. https://www.fantasygrounds.com/forums/showthread.php?40020-Join-Fantasy-Grounds-College-Learn-Fantasy-Grounds-learn-D-amp-D-and-then-play!

Cabales
January 4th, 2018, 06:50
Not sure if you're looking to DM or just play, but I recently started using FG to do both. I can say from personal experience that getting started is fairly inexpensive.

What I did was purchase a standard license and then play a couple of one shots. After that I bought the PHB and got into an ongoing campaign. Then, after I was pretty comfortable with the application, I purchased the DMG, the MM, and Lost Mines of Phandelver and started DMing my own campaign.

Since then I've picked up Princes of the Apocalypse so I can roll the Phandelver group into that campaign. I recently picked up most of the WOTC rule supplements and the Tome of Beasts because I am now working on creating my own home brew campaign. I've sort of eased myself into all of this without spending too much money at any one point.

i was in the same boat as you. I hadn't played since I was kid almost 30 years ago, and now I'm a player in one group and a DM in another. I'm enjoying it and, while there are things that I wish worked differently in FG, I'm really happy with the investment. I can also easily roll into another rule set using FG if I want, so that's a plus too.

JohnD
January 4th, 2018, 17:42
And your cost of entry can be even lower if you go with a ruleset that isn't 5e. Welcome... you're making the right choice IMO.

mlesnews
January 4th, 2018, 17:56
Well I succumbed to the sale and went all in with the complete bundle and bought the ultimate license as welll. I know I didn't have to but I was really eager to read all of the content and get started. I really appreciate all of the feedback guys. Thanks and happy adventuring!

LordEntrails
January 4th, 2018, 19:09
Well I succumbed to the sale and went all in with the complete bundle and bought the ultimate license as welll. I know I didn't have to but I was really eager to read all of the content and get started. I really appreciate all of the feedback guys. Thanks and happy adventuring!
*lol* Welcome again then!

Do check out FG DAze, to play or to run a game, and the FG College too.

Lots here to enjoy. Don't think you have to know or use everything. Start simple. If you prefer reading their is the User Guide, wiki and forums. If you like videos, their are lots of those too. Just understand that CoreRPG is the base that 5E is built off of, so almost anything you learn about Core will apply for 5E.

The one rule I will say, it always add creatures to a map from the combat tracker. That allows targeting and automation.

JohnD
January 4th, 2018, 19:24
Well I succumbed to the sale and went all in with the complete bundle and bought the ultimate license as welll. I know I didn't have to but I was really eager to read all of the content and get started. I really appreciate all of the feedback guys. Thanks and happy adventuring!

Well you know the saying... in for a penny in for $688.

Gaglug
January 4th, 2018, 21:17
Well I succumbed to the sale and went all in with the complete bundle and bought the ultimate license as welll. I know I didn't have to but I was really eager to read all of the content and get started. I really appreciate all of the feedback guys. Thanks and happy adventuring!

Welcome and congrats on diving in.

Don't be afraid if you get some initial confusion when starting up, I know I had some. But there's plenty of videos out there on Youtube, and there's tons of threads on these boards where I was able to find all the answers I needed to find. The forum search function is your friend!

mlesnews
January 4th, 2018, 21:20
Thanks and will do!

Dracones
January 6th, 2018, 06:01
I have 5e books for both DnDBeyond and FG. They're very different products. 5e material for Fantasy Grounds is optimized for the virtual tabletop experience. While you could just read the books from it, the application and content organization really isn't designed for cover to cover style reading or as an easy searchable reference. A lot of work goes into making the material ready for VTT use. Like, top of the VTT industry, high quality workmanship.

DnDBeyond instead serves as more of a physical book replacement. This initial release puts the books into a searchable web page which makes it easy to search and browse through all of your purchased content. There's also a very nice character designer and if you subscribe monthly you can even share the books with your rpg group. In addition to that they're currently testing a mobile app which also let's you read the books from cover to cover as if they were PDF books. I'm in the test for the app and can say I see no need for physical books(or PDFs) due to the mobile app. It works really well and supports offline reading. In the future DnDBeyond will continue to add functionality so your books on that platform are sort of a premium digital experience, something that goes above and beyond your typical SRD and PDFs that most rpgs provide.

For example, they've gone to pains to add in very high quality maps(player and DM) to the published modules. They also have plans to add in API support so content you own there will be shareable in some fashion with outside tools. DnDBeyond has no plans to compete in the VTT space, though they are friendly to VTT in that they work to add in extras like those high quality maps.

Bidmaron
January 6th, 2018, 13:05
Dracones, if you look at the reference book version of those FG products that have them (which is most newer stuff), it is essentially the same as a pdf. The only reason it isn't identical is that the adequacy of the search function depends somewhat on the level of effort of the author.

Thanks for letting us know what WotC has implemented though. Nice to know.

mlesnews
January 6th, 2018, 16:07
Hey Dracones, thanks for the detailed write up! :) That was my initial impression as well that DDB was more akin to digital reference (searchable pdf/webpage) and feels more comfortable if you are just reading (and searching). I will more than likely purchase DDB too, hopefully I can catch them at a sale again. But if not, I'll purchase them outright. The thing that threw me off was that I had seen a video of a group using DDB but with a semi-vtt with video cam along with their character image and stats.


I have 5e books for both DnDBeyond and FG. They're very different products. 5e material for Fantasy Grounds is optimized for the virtual tabletop experience. While you could just read the books from it, the application and content organization really isn't designed for cover to cover style reading or as an easy searchable reference. A lot of work goes into making the material ready for VTT use. Like, top of the VTT industry, high quality workmanship.

DnDBeyond instead serves as more of a physical book replacement. This initial release puts the books into a searchable web page which makes it easy to search and browse through all of your purchased content. There's also a very nice character designer and if you subscribe monthly you can even share the books with your rpg group. In addition to that they're currently testing a mobile app which also let's you read the books from cover to cover as if they were PDF books. I'm in the test for the app and can say I see no need for physical books(or PDFs) due to the mobile app. It works really well and supports offline reading. In the future DnDBeyond will continue to add functionality so your books on that platform are sort of a premium digital experience, something that goes above and beyond your typical SRD and PDFs that most rpgs provide.

For example, they've gone to pains to add in very high quality maps(player and DM) to the published modules. They also have plans to add in API support so content you own there will be shareable in some fashion with outside tools. DnDBeyond has no plans to compete in the VTT space, though they are friendly to VTT in that they work to add in extras like those high quality maps.

LordEntrails
January 6th, 2018, 18:51
Don't know if it would help or be of interest. But using the DOE: OLE extension you could make links from FG to DDB.

dennisacevedo
August 8th, 2019, 21:14
I just started using D&D Beyond in addition to Fantasy Grounds. If money is no object, it is great to have both.

With D&D Beyond the books are accessible anywhere you have internet, on your computer, phone, tablet, etc. If you have the app, you can even browse the books offline. If you have a "Master" account ($6/month or less), you can share all your books with everyone in your group AND anyone in your group who has their own books can share theirs as well.

Another great feature on D&D Beyond is their character sheet. They look very similar to official printed character sheets, but are always available online (although strangely not available through the app) and resize to fit any device. Everything is fully interactive—click on weapons, skills, spells, etc, and all the info pops up. Like FG, the sheet also allows you to track your spell slots, ammo, and other consumables.

I DM for two groups that play in person. The players have all created their characters on D&DB, and they use their phone/tablets to manage their characters during the game.


[D&D Beyond] also has plans to add in API support so content you own there will be shareable in some fashion with outside tools.

It would be great if Fantasy Grounds worked directly with the character sheets on D&D Beyond!

dendarii
August 9th, 2019, 18:46
Hi dennis,

I use D&D Beyond because I DM IRL, and the Master account is great for managing my players' characters - awarding XP, etc.

I also like experimenting with builds in D&D Beyond because FG can't "undo" choices as far as I can tell - e.g. if you choose one race, you have to manually remove the racial features and bonuses before you apply a different race. Whereas in DDB, it's so simple.

There is a tool you can use to convert your D&D Beyond character to an XML file that you can import into FG: https://ai6k.com/dndbeyond/

It has worked very well so far for me!

dendarii

amerigoV
August 12th, 2019, 17:25
I see the OP made their decision so I will not jump in for the differences. I figure I would through out one data point given I recently decided to go FG over Roll20. Basically, how usable is Roll20 for the GM under the free account? I am running a short Eberron game on Roll20 using the free level status. The free level worked for about 2-3 traditional D&D adventures - basically enough to get characters up to around 5-6th level (D&D 3.5). For those familiar with them, I could load up maps and handouts for the short adventure in the back of the 3.5 ECS, Shadows of the Last War, most of the maps for Reach of the Emerald Claw (if using really nice maps, or all of them if using the black/white ones), and some other odds and ends. I have a couple of other small campaigns that are more tests areas with some uploaded maps and tokens as well. None of my stuff was optimized to watch the amount of space used, so your mileage my vary.

In short, you can get enough mileage in Roll20 as a GM for free to determine if you like it or not, but it will require money after a time due to the storage limitations unless you mostly run TotM.

yarnevk
August 12th, 2019, 18:21
I would say if you use FG without using FG maps then DNDBeyond with upcoming features might be preferred. They are considering a die roller, init tracker as well as putting out an encounter builder. Yes I realize this is a necro thread but this is new information for reconsidering DNDBeyond.

TheoGeek
August 13th, 2019, 01:37
"necro thread"

Well, I was just searching for this type of thread today because I am considering using D&D Beyond as a character creator and importing into FG. Wanted to know if it was worth it. :)

So, thanks for reviving the necro thread! :)

Nylanfs
August 13th, 2019, 13:07
<cough>PCGen (https://pcgen.org)</cough>