View Full Version : Hexagon movimentation problem?
YAKO SOMEDAKY
December 27th, 2017, 13:59
I would like to know if I am doing something wrong or if you are having a problem, I created a new map in GURPS Ruleset (if yes, I have the active theme extension) set a grid of 100, put the tokens of the combat tracker and set the size, but I noticed that when moving it in a straight line the value appeared 1, but moving it diagonally 1 only appears from the second hexagon
ronnke
December 28th, 2017, 11:04
I would like to know if I am doing something wrong or if you are having a problem, I created a new map in GURPS Ruleset (if yes, I have the active theme extension) set a grid of 100, put the tokens of the combat tracker and set the size, but I noticed that when moving it in a straight line the value appeared 1, but moving it diagonally 1 only appears from the second hexagon
This appears to be a rounding issue in the pointer calculation. I will fix in the next release. A work around is to use the grid + or - options to increase or decrease the grid size until the rounding error is gone.
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