bigbluepaw
December 21st, 2017, 21:39
I'm digging around in some of the traps in XGtE. Some things seem odd.
For example, when I bring up the Fiery Blast Trap (NPC) under Actions> Effect, the DC 15 Dexterity saving throw turns light blue when I mouse over it, meaning I can drop it on a PC and FG will execute that roll and tell me if the PC succeeded or failed. Yet, when I look at the Countermeasures, the DC 15 Wisdom (Perception) check text does not turn light blue during a mouse over.
Maybe I'm misunderstanding things, but I expected the same sort of automation for that check. Can you provide any insight here?
*rolls dice*
For example, when I bring up the Fiery Blast Trap (NPC) under Actions> Effect, the DC 15 Dexterity saving throw turns light blue when I mouse over it, meaning I can drop it on a PC and FG will execute that roll and tell me if the PC succeeded or failed. Yet, when I look at the Countermeasures, the DC 15 Wisdom (Perception) check text does not turn light blue during a mouse over.
Maybe I'm misunderstanding things, but I expected the same sort of automation for that check. Can you provide any insight here?
*rolls dice*