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Zacchaeus
December 18th, 2017, 15:10
Some time ago I produced a series (https://www.fantasygrounds.com/forums/showthread.php?27296-Guides-videos-and-other-helpful-information) which detailed the effects that could be created for each of the character classes in the PHB. Since the publication of Xanathar's Guide I've been asked to extend those to include the archetypes from Xanathar's Guide to Everything. Since adding a bunch of new stuff to the originals made them messy and since some of the effects required considerable explanation I decided to do things differently. So below you will find links to an XML file containing the character sheet of a level 20 class showing all the effects for the Archetypes found in Xanathar. Rather than writing up an extensive post explaining the effects I've recorded a video for each class and you will find the links to those also below.

To use the characters download the file and save it somewhere on your computer, then unzip it. Open Fantasy Grounds and on the Character screen select the blue import arrow and this will open a windows folder. Navigate to wherever you saved the character and select it. You can now access the character from the selection window or from the large PCs button in the right hand menu.

Links to the XML files
Barbarian (https://www.dropbox.com/s/s417sakkush6jdr/Xanathar%20Barbarian.zip?dl=0) Archetypes
Bard (https://www.dropbox.com/s/rjkmaoe8teb8243/Xanathar%20Bard.zip?dl=0) Archetypes
Cleric (https://www.dropbox.com/s/ke5wc8lhtjzj73w/Xanathar%20Cleric.zip?dl=0) Archetypes
Druid (https://www.dropbox.com/s/n3utisk0jaw5su2/Xanathar%20Druid.zip?dl=0) Archetypes
Fighter (https://www.dropbox.com/s/5vw3upuz8ziqdvp/Xanathar%20Fighter.zip?dl=0) Archetypes
Monk (https://www.dropbox.com/s/uj0o7b5bhzimgne/Xanathar%20Monk.zip?dl=0) Archetypes
Paladin (https://www.dropbox.com/s/wl3p0pmt777m1pi/Xanathar%20Paladin.zip?dl=0) Archetypes
Ranger (https://www.dropbox.com/s/mpat3di7wb5mxny/Xanathar%20ranger.zip?dl=0) Archetypes
Rogue (https://www.dropbox.com/s/it2nae4pz7y1pj2/Xanathar%20Rogue.zip?dl=0) Archetypes
Sorcerer (https://www.dropbox.com/s/x4hyb83gjgf1105/Xanathar%20Sorcerer.zip?dl=0) Archetypes
Warlock (https://www.dropbox.com/s/zepf8drk4ezsrhk/Xanathar%20Warlock.zip?dl=0) Archetypes
Wizard (https://www.dropbox.com/s/155e3biv17s7fdi/Xanathar%20Wizard.zip?dl=0) Archetypes

Links to Videos
Barbarian (https://youtu.be/ucIsUPpxvpE) Archetypes
Bard (https://youtu.be/GKXQhCrowbU) Archetypes
Cleric (https://youtu.be/qjYBbVKlm20) Archetypes
Druid (https://youtu.be/oL8WpVsd6Ks) Archetypes
Fighter (https://youtu.be/31OPyZqPJxY) Archetypes
Monk (https://youtu.be/cUp9lNsQGLg) Archetypes
Paladin (https://youtu.be/-ZjRCL54bTE) Archetypes
Ranger (https://youtu.be/p7Uik3JkGU4) Archetypes
Rogue (https://youtu.be/cnY7e43_TBM) Archetypes
Sorcerer (https://youtu.be/l4_dzyIlLjA) Archetypes
Warlock (https://youtu.be/e71fqSKBlpc) Archetypes
Wizard (https://youtu.be/wwv8-TfGd-w) Archetypes

Pepor
December 18th, 2017, 18:45
Really a nice job and useful as usual!

Thanks!

LordEntrails
December 18th, 2017, 19:33
Excellent! Thanks :)

Dax Doomslayer
December 18th, 2017, 22:25
Thanks Zacchaeus!! This is great.

daggerfortysix
December 20th, 2017, 17:03
Sweet! Thank you!

Wheels
December 24th, 2017, 15:15
As always really good videos!

I have one question about effects and damage.
For extra damage I've been using the Damage action instead of an effect. So for example using your video for the Horizon Ranger planar warrior ability I would do the effect for the damage type as you did, then player would do damage from the weapon and then add the extra damage from the Damage action from the ability. Have you found that doing everything as effects the players tend to be less confused? My players tend to eat a lot of cheese (forget how FG work) every weeks so that's why i'm asking

Zacchaeus
December 24th, 2017, 20:26
It most cases it is better to add the additional damage as an effect. There are various reasons but the two main ones are that the additional damage takes on the damage type of the weapon used and when there is a critical hit the additional damage automatically adds in to the crit. The second one is obvious; the first one can matter if the character uses a lot of different weapons and damage types and also if the target has resistance/immunity then that all gets taken care of. If you use a damage action you need to add in the damage type, so if a character has three weapons all doing different damage types you need three effects rather than one. Also on a critical you'll need to hold shift as you apply the damage otherwise you won't get the correct damage.

So, especially if your players, are forgetful use an effect rather than a damage action. All they have to do then is remember to apply it; and if they don't well tough they've missed out and maybe they'll remember next time :)

EarlGraye
March 12th, 2019, 02:08
Hey Zacchaeus,

I should have looked at this thread before I posted on the "Complete Paladin" thread as it answered the questions I asked there. I'm wondering about the Invincible Conqueror feature of Paladin Oath of Conquest. Specifically the increased critical hit range. Wouldn't it be easier to create a new weapon with "crit range 19" in the properties rather than changing the meta data for all weapons? I'm the forgetful sort who would probably forget to change the meta data back.

Zacchaeus
March 12th, 2019, 02:12
I would need to look up the book and i’m not near my computer, but yes it it is only for a specific weapon you would put it in the weapon properties. You can also create an effect CRIT: 19 which should also work.

Edit. So I just watched the video and since the attacks could be made with any weapon the meta data would be more sensible than adding to the weapon properties. But since the video was made the CRIT: 19 effect has become available so that’s probably the better way to go.

EarlGraye
March 13th, 2019, 02:30
I would need to look up the book and i’m not near my computer, but yes it it is only for a specific weapon you would put it in the weapon properties. You can also create an effect CRIT: 19 which should also work.

Edit. So I just watched the video and since the attacks could be made with any weapon the meta data would be more sensible than adding to the weapon properties. But since the video was made the CRIT: 19 effect has become available so that’s probably the better way to go.

Just tried it in a session and it work splendidly

mshall
June 29th, 2019, 01:53
Great files, very helpful.

I noticed in Slayer's Prey the effect is missing a colon.

IFT: CUSTOM(Slayer's Prey);DMG 1d6

This should have a colon after DMG

Zacchaeus
June 29th, 2019, 08:55
Indeed it should.

Neovirtus
April 24th, 2020, 18:28
Hey Zacchaeus, was helping another user improve the Ancestral Protectors ability in the Barbarian Actions tab, and I think we might have simplified it. Rather than having the resistance be a separate effect and placing the custom effect on the Protectee, we made the custom effect Targeted and placed it on the NPC, then used the effect "IFT: CUSTOM(Targeted);GRANTDISATK;RESIST: all" on all allies. This seems to be a bit more foolproof. Let me know if I'm overlooking a benefit of the other approach! Thanks for doing all these, they're a huge help.

Zacchaeus
April 24th, 2020, 21:44
Hey Zacchaeus, was helping another user improve the Ancestral Protectors ability in the Barbarian Actions tab, and I think we might have simplified it. Rather than having the resistance be a separate effect and placing the custom effect on the Protectee, we made the custom effect Targeted and placed it on the NPC, then used the effect "IFT: CUSTOM(Targeted);GRANTDISATK;RESIST: all" on all allies. This seems to be a bit more foolproof. Let me know if I'm overlooking a benefit of the other approach! Thanks for doing all these, they're a huge help.

Sounds good.

GavinRuneblade
April 25th, 2020, 01:01
Hey Zacchaeus, was helping another user improve the Ancestral Protectors ability in the Barbarian Actions tab, and I think we might have simplified it. Rather than having the resistance be a separate effect and placing the custom effect on the Protectee, we made the custom effect Targeted and placed it on the NPC, then used the effect "IFT: CUSTOM(Targeted);GRANTDISATK;RESIST: all" on all allies. This seems to be a bit more foolproof. Let me know if I'm overlooking a benefit of the other approach! Thanks for doing all these, they're a huge help.

I like that. Good idea.

Danylwb
April 26th, 2020, 01:37
Are there any character sheets for just normal core class/sub-class's. I'm new to fantasy grounds and it's been difficult figuring out how to enable my players with there character's class abilities that I have to manually enter.

LordEntrails
April 26th, 2020, 03:53
Are there any character sheets for just normal core class/sub-class's. I'm new to fantasy grounds and it's been difficult figuring out how to enable my players with there character's class abilities that I have to manually enter.
See Resources sticky, third post in, there is a list of "Complete ..." for all the base classes.

BronzeDodger
May 21st, 2020, 08:02
(I really need to stop trying to fathom FG logic after a game...but I'm a masochist)
Ranger just got the Planar Warrior power. Used the Xanathar template to drag the action onto his sheet. Three of the actions make sense to me - I cannot figure out the 4th.
1st: drag 'chosen' to the target
2nd: apply IFT to the ranger (if target = chosen, roll 1d8 force on top of standard damage)
3rd: changes all damage to 'force'
4th: seems to add another 1d8 force damage - is this intended to only be used once reach level 11? Other? I seem to be getting one too many d8's applied and want to be sure if this is why.

Zacchaeus
May 21st, 2020, 09:32
I can't remember since it's a while since I did these.

The answer is probably in the video. There would be two ways to deal with this trait. The first would be to use the IFT:CUSTOM and the other would be just to add the damage to the damage roll. So the DMG:1d8, force would be the effect you would use if you were using the second method.

Leprekorn
January 28th, 2021, 16:48
Any chance of having these for the Tasha's Archetypes. They are so useful.

Zacchaeus
January 28th, 2021, 17:31
Any chance of having these for the Tasha's Archetypes. They are so useful.

It didn't even cross my mind to be honest. I did the Xanathar ones because there were always a lot of questions about effects back then but not so much know. I don't have time right now but you should be able to work most of them out using the wiki and these videos. https://www.fantasygrounds.com/forums/showthread.php?41478-Effects-Videos-for-5E

Leprekorn
January 28th, 2021, 17:59
No worries. Thanks I'll take a look. As a new comer to FG they have been life savers for me as both player and GM.

LordEntrails
January 28th, 2021, 23:04
No worries. Thanks I'll take a look. As a new comer to FG they have been life savers for me as both player and GM.
If you do do them, I'm sure others would appreciate it if you started a new thread and posted them :)

robertonobre01
January 14th, 2024, 17:20
Hi, is there any project to create a package for Tasha's sub-classes?

Zacchaeus
January 14th, 2024, 19:18
Hi, is there any project to create a package for Tasha's sub-classes?

Nope, I never got around to it.