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rabbedrabit
December 13th, 2017, 16:24
ok so im setting up a bloodragers rage ability as an effect. trying to make it all one line so i dont have to micro manage it on my end.

background lvl 6, crossblooded celestial and demonic, has the blooded arcane strike feat. blood rage powers are angelic attacks and demonic bulk.

Bloodrage: STR: +4 morale; CON: +4 morale; AC: -2; Blooded Arcane Strike; DMG: +2 magic; Demonic Bulk; size increase 1 step; STR: +2 size; DEX: -2; reach 10 ft; Angelic Attacks; DMG: good; DMG: 1d6 evil

does this look correct. the angelic attacks is the portion im wondering about the most. trying to set it up so that it does the extra 1d6 to evil creatures with out me having to ask the dm if there evil.

thanks

Trenloe
December 13th, 2017, 17:30
DMG: 1d6 evil will only do 1d6 damage with an "evil" damage type.

You need to use conditional effects using the IFT (If Target) functionality. See here: https://www.fantasygrounds.com/wiki/index.php/3.5E_Effects#Conditional_Operators

Try: IFT: ALIGN(evil); DMG: 1d6

This will need to go at the end of the effect line as anything after a conditional effect is only active if the conditional operator is true.

rabbedrabit
December 13th, 2017, 17:32
DMG: 1d6 evil will only do 1d6 damage with an "evil" damage type.

You need to use conditional effects using the IFT (If Target) functionality. See here: https://www.fantasygrounds.com/wiki/index.php/3.5E_Effects#Conditional_Operators

Try: IFT: ALIGN(evil); DMG: 1d6

This will need to go at the end of the effect line as anything after a conditional effect is only active if the conditional operator is true.

Bloodrage: STR: +4 morale; CON: +4 morale; AC: -2; Blooded Arcane Strike; DMG: +2 magic; Demonic Bulk; size increase 1 step; STR: +2 size; DEX: -2; reach 10 ft; Angelic Attacks; DMG: good; IFT: ALIGN(evil); DMG: 1d6

so like this?

Trenloe
December 13th, 2017, 17:34
All I looked at was how to give an additional 1d6 damage vs. targets with an evil alignment. I'm not familiar with the bloodrager ability, so I haven't looked at anything else.

FYI - CON effects don't change HP - you'll need to do that manually.

rabbedrabit
December 13th, 2017, 17:39
All I looked at was how to give an additional 1d6 damage vs. targets with an evil alignment. I'm not familiar with the bloodrager ability, so I haven't looked at anything else.

FYI - CON effects don't change HP - you'll need to do that manually.

ya knew about the con hp rage not adding hp thanks though.
the rest im prety confident i can get to work correctly. its just the extra damage to evil creatures i was wondering about. didnt know how to set up extra effects based on targets alignment

rabbedrabit
December 13th, 2017, 17:40
All I looked at was how to give an additional 1d6 damage vs. targets with an evil alignment. I'm not familiar with the bloodrager ability, so I haven't looked at anything else.

FYI - CON effects don't change HP - you'll need to do that manually.

one other. will DMG: good make the damage of any attacks good typed?

Trenloe
December 13th, 2017, 18:18
Look at DMGTYPE here: https://www.fantasygrounds.com/wiki/index.php/3.5E_Effects#Modifiers

rabbedrabit
December 13th, 2017, 18:26
Look at DMGTYPE here: https://www.fantasygrounds.com/wiki/index.php/3.5E_Effects#Modifiers

ahh ok thanks

kwarner1986
December 13th, 2017, 19:07
Bloodrage & Arcane Strike; STR: 4 morale; STR: 2 size; DEX: -2 size; CON: 4 morale; AC: -2; DMGTYPE: magic,good; DMG: 2 magic; IFT: ALIGN(evil); DMG: 1d6 good

The other stuff in your effect line has no effect on you character and just need to be adjusted manually:
Reach: 10 ft. (This is adjusted by your GM when he makes your token a 10x10.)
Weapon Size Increase: (This is adjusted by you. I recommend you have two weapons setup. An enlarged and a normal size weapon.)
Hit Points: Your hit points need to be adjusted manually. Also keep in mind FG does not adjust death. For example, if you have 5d10 hit points with 14 con. Your hit points should be around 44 hit points. If you rage, your hits points will be 54 hit points and you take 60 wounds and fall unconscious, you lose your rage and fall back to 44 points since you are -16 wounds you are dead, but FG will not notify you of this. FG will say you are dying.

I highly recommend you pick up the feat, Raging Vitality (https://www.d20pfsrd.com/feats/general-feats/raging-vitality/).

rabbedrabit
December 13th, 2017, 19:10
Bloodrage & Arcane Strike; STR: 4 morale; STR: 2 size; DEX: -2 size; CON: 4 morale; AC: -2; DMGTYPE: magic,good; DMG: 2 magic; IFT: ALIGN(evil); DMG: 1d6 good

The other stuff in your effect line has no effect on you character and just need to be adjusted manually:
Reach: 10 ft. (This is adjusted by your GM when he makes your token a 10x10.)
Weapon Size Increase: (This is adjusted by you. I recommend you have two weapons setup. An enlarged and a normal size weapon.)
Hit Points: Your hit points need to be adjusted manually. Also keep in mind FG does not adjust death. For example, if you have 5d10 hit points with 14 con. Your hit points should be around 44 hit points. If you rage, your hits points will be 54 hit points and you take 60 wounds and fall unconscious, you lose your rage and fall back to 44 points since you are -16 wounds you are dead, but FG will not notify you of this. FG will say you are dying.

I highly recommend you pick up the feat, Raging Vitality (https://www.d20pfsrd.com/feats/general-feats/raging-vitality/).

ya knew that thanks though. i leave it on the effect line as a reminder to me and the dm