Ged
March 11th, 2006, 10:31
I merged the two threads on this topic and then, accidentially erased the whole thing... :o My apologies; below are the main posts of the two threads.
I have recently changed my strategy for modules, since I learned that I leapt before I looked and found you can not edit them...
Is there a way I can take the pieces ( afew story pages and a handful of NPCs) back out of the module and splice them back where they otherwise would be? I am assuming the answer is yes, but how much work will it be? (meaning, will it be easier and/or faster to just re-create the content?)
Thanks!
SD
As long as you keep the original campaign that you used to create the modules, you can edit your pieces in there and re-export as a new module... unless I'm missing something in your question.
Also if it is minor changes to story pages and existing NPCs (and you don't require the gui, you can go directly into the .mod file with winzip, open the db.xml file and make the edits directly to the file.
If you open the .mod file with a program like winzip you should be able to extract the contents back out to a folder and then treat it like a new campaign. If you have the original campaign though it would probably be easier to just overwrite the mod with your changes.
If you want to paste the contents into an existing campaign, the only way is by good old C+P in the db.xml file.
Cheers,
Sandeman
N.B. This may change with 1.06 with LUA....Stay tuned
Thanks, I am doing just that. I appreciate it.
I have recently changed my strategy for modules, since I learned that I leapt before I looked and found you can not edit them...
Is there a way I can take the pieces ( afew story pages and a handful of NPCs) back out of the module and splice them back where they otherwise would be? I am assuming the answer is yes, but how much work will it be? (meaning, will it be easier and/or faster to just re-create the content?)
Thanks!
SD
As long as you keep the original campaign that you used to create the modules, you can edit your pieces in there and re-export as a new module... unless I'm missing something in your question.
Also if it is minor changes to story pages and existing NPCs (and you don't require the gui, you can go directly into the .mod file with winzip, open the db.xml file and make the edits directly to the file.
If you open the .mod file with a program like winzip you should be able to extract the contents back out to a folder and then treat it like a new campaign. If you have the original campaign though it would probably be easier to just overwrite the mod with your changes.
If you want to paste the contents into an existing campaign, the only way is by good old C+P in the db.xml file.
Cheers,
Sandeman
N.B. This may change with 1.06 with LUA....Stay tuned
Thanks, I am doing just that. I appreciate it.