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Jokael
December 8th, 2017, 06:39
Heya, are there any old AD&D modules on FG?

Keep on the Borderland
Isle of dread
Secret of Bone Hill
Castle Amber
Slaver series and more...

I have all the D&D 5e library and know what most have in them, but just wondering if I can purchase pre-made maps for many of the older AD&D modules. I will be running a campaign with friends I use to play with during late 80s to mid 90s and thought it would be nostalgic to run the older original modules. I really enjoyed the Slaver series that I believe led to Against the Giants(which is now in ToYP I believe).

Also, is there a map maker tool in FG or is there a preferred one you folks use?

Thanks

Zacchaeus
December 8th, 2017, 08:43
None of the adventures that you mention are available in FG format and there is no licence agreement that would allow them to be.

There is no map maker tool in FG. See the discussion in this thread for details of map making software.

https://www.fantasygrounds.com/forums/showthread.php?20879-Map-Making-Software-summary

Jokael
December 8th, 2017, 09:04
I'm learned in Photoshop, so I'll start recreating the maps and importing them. That would be allowed I'm guessing?
Would I be able to share them for others to use in their campaigns or due to licensing that may not be allowed?

damned
December 8th, 2017, 09:48
I'm learned in Photoshop, so I'll start recreating the maps and importing them. That would be allowed I'm guessing?
Would I be able to share them for others to use in their campaigns or due to licensing that may not be allowed?

If they are not exact copies of other peoples maps then yes you can make them and share them.

Myrdin Potter
December 8th, 2017, 15:15
There are two quite functional community rulesets available for AD&D.

I would do a google image search and see if you could find any maps already done. As long as they are not huge, pretty much any jpg could be used. Then it is just a matter of how much work you want to do to import all of the materials from the original modules into FG. You will not be able to distribute it, but you certainly can use it for your own home game.

https://www.fantasygrounds.com/forums/showthread.php?36009-AD-amp-D-Ruleset first ruleset - requires Castles and Crusades

https://www.fantasygrounds.com/forums/showthread.php?37777-Project-AD-amp-D-Core-Ruleset second ruleset. Built off of the 5e ruleset, so more advanced FG functions but much less material included as does not have the C&C rules included.

Trenloe
December 8th, 2017, 15:36
Keep any maps you use to 2048x2048 pixels or less, and 1MB file size or less. This will keep FG memory use within acceptable limits (it doesn't matter how much memory your computer has, FG in it's current architecture has limited available memory) and allow quick sharing with players.

LordEntrails
December 8th, 2017, 17:16
You can also check the DMsGuild, Classic Conversions have 5E conversion guidelines for many of the old modules that you can buy. None of them have FG conversions (no way to distribute useable FG module because of IP restrictions).

celestian
December 8th, 2017, 17:47
Heya, are there any old AD&D modules on FG?

Keep on the Borderland
Isle of dread
Secret of Bone Hill
Castle Amber
Slaver series and more...

I have all the D&D 5e library and know what most have in them, but just wondering if I can purchase pre-made maps for many of the older AD&D modules. I will be running a campaign with friends I use to play with during late 80s to mid 90s and thought it would be nostalgic to run the older original modules. I really enjoyed the Slaver series that I believe led to Against the Giants(which is now in ToYP I believe).

Also, is there a map maker tool in FG or is there a preferred one you folks use?

Thanks

Not sure how much it helps but here are some maps I've knocked together for my own games. You'll need to adjust size to something FG will not choke on for some of them but they are certainly old school maps.

My custom maps. (https://drive.google.com/open?id=0B53Z1k8zPr4cd293SnoyNGNEbHM)

Jokael
December 9th, 2017, 10:12
Hey guys, I want to thank you all again for all the input. I just tested creating a map using Test3891's Youtube video and it works. https://www.youtube.com/watch?v=zDQKnb6c-7QHis video linked there.

21693 30"x 30" 68kb for this one test. I could always cut the maps up into smaller chunks if need be.

This test came out well with grid sizing by using a white box that matched my masked grid in Photoshop, which I saw someone suggested in another thread.

So I set my grid at 50 pixels per inch, that sound about right for FG?

Jokael
December 9th, 2017, 10:16
Not sure how much it helps but here are some maps I've knocked together for my own games. You'll need to adjust size to something FG will not choke on for some of them but they are certainly old school maps.

My custom maps. (https://drive.google.com/open?id=0B53Z1k8zPr4cd293SnoyNGNEbHM)


Thanks for the link, I can definitely use these!

Zacchaeus
December 9th, 2017, 11:05
50 or 100px is fine for FG.

Trenloe
December 9th, 2017, 12:31
Yep, 50 pixels is a good compromise between detail and keeping the map resolution low, and therefore FG memory use lower too. With 50 pixels per grid square the recommended size is 40x40 squares. 100 pixels per square will give you more detail, but you’re reducing the recommended image size to 20x20 squares.

Jokael
December 9th, 2017, 13:29
Yep, 50 pixels is a good compromise between detail and keeping the map resolution low, and therefore FG memory use lower too. With 50 pixels per grid square the recommended size is 40x40 squares. 100 pixels per square will give you more detail, but you’re reducing the recommended image size to 20x20 squares.

That's great info, thanks again for the help. I'm sure I'll be back with questions again sometime. Have a lot of world building to do through FG. Really liking this format FG software.

LordEntrails
December 9th, 2017, 14:13
...
So I set my grid at 50 pixels per inch, that sound about right for FG?
Yep, that's the most commonly recommended resolution for maps.