View Full Version : Huge amount of 5e product for very cheap price
Myrdin Potter
December 6th, 2017, 20:06
And support charity as well.
https://www.humblebundle.com/books/dungeons-monsters-dragons-books
Gwydion
December 6th, 2017, 20:30
And support charity as well.
https://www.humblebundle.com/books/dungeons-monsters-dragons-books
Very cool. Have many of these but at $17 (or more if you want), grabbing this whole bundle is most definitely worth it! Thanks for the link!
Claneidosyan
December 7th, 2017, 12:28
Do they come with FG modules or it's just the pdf?
Myrdin Potter
December 7th, 2017, 13:09
Just the PDF.
sorvan76
December 7th, 2017, 19:48
Purchased it today. Great value, shame a lot of it not on FG yet - but still a good bargain. :)
Did anybody see the live Nedarchy interview with Zach Glazar on YouTube?
https://www.youtube.com/watch?v=nkRDXJs0KJQ
Rosco
December 9th, 2017, 01:57
thanks for this
dmkevin
December 9th, 2017, 13:50
Thanks so much for posting this! Great purchases for a DM!
jrh18
December 14th, 2017, 16:12
You can use Par5e and your own personal time to convert to Module content. I have done this personally with the Ultimate Bestiary from Nord games I purchased. It doesn't come with everything that the FG module does since i didn't add custom tables and what not, but given enough time you can generate at least the monsters.
The problem I did find with the Kobold games books is that they do put the stat blocks in a different format from what Par5e expects so you will probably need to write some macros to rearrange the data. As I have some free time i am going to be working on creating just that for my personal use.
The process is time consuming even with Pr5e, but if you want to save money it can be done.
LordEntrails
December 14th, 2017, 17:05
You can use Par5e and your own personal time to convert to Module content. I have done this personally with the Ultimate Bestiary from Nord games I purchased. It doesn't come with everything that the FG module does since i didn't add custom tables and what not, but given enough time you can generate at least the monsters.
The problem I did find with the Kobold games books is that they do put the stat blocks in a different format from what Par5e expects so you will probably need to write some macros to rearrange the data. As I have some free time i am going to be working on creating just that for my personal use.
The process is time consuming even with Pr5e, but if you want to save money it can be done.
I would look into NPC Engineer. It takes multiple formats and converts them to NPC's. And it is supported.
Gwydion
December 14th, 2017, 17:08
I would look into NPC Engineer. It takes multiple formats and converts them to NPC's. And it is supported.
Yeah... I need to look at NPC Engineer and spend time reading the documentation! It looks awesome but I am still unclear how I get the finished product (the NPCs) into the FG mods I convert.... Just need to RTFM as Dulux-Oz would say! :)
jrh18
December 14th, 2017, 18:52
I will definitely try that out tonight Gwydion. Do you know of any way to combine a module developed by Par5e and NPC engineer? I ask because I know the Kobold games books also have magical items and spells in them that would need to be added. Maybe it is as easy as just unzipping the module files and adding in files from one module to another.
LordEntrails
December 14th, 2017, 19:01
I will definitely try that out tonight Gwydion. Do you know of any way to combine a module developed by Par5e and NPC engineer? I ask because I know the Kobold games books also have magical items and spells in them that would need to be added. Maybe it is as easy as just unzipping the module files and adding in files from one module to another.
In general yes, but you have to make sure that the object IDs are unique. Given that I believe the different types of objects have their own ID numbering scheme you will probably be fine, but just make sure that within the XML nodes you don't duplicate ID numbers.
Myrdin Potter
December 15th, 2017, 00:17
Or you can open the NPC Engineer mod, copy the NPC and drag into your campaign, close the NPC module and go on with life?
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