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ErrantElminster
November 22nd, 2017, 05:43
SOLVED* Hi, I would like to know how to automate a special ability from a weapon. For example: The dagger of venom has an option to use an action once a day to deal 2d10 poison damage and become poisoned for a minute unless the enemy succeed a DC 15 Constitution saving throw. I have the DM Guide module, but this special ability isn't loaded into the system. Is there a way to automate it and use it as an special action? SOLVED*

Thank you

SOLVED*

EDIT: SOLVED* I found a post saying how to do it by using actions. https://www.fantasygrounds.com/forums/entry.php?262-How-to-create-quot-Poisoned-weapon-with-saving-throw-checks-and-poison-condition-quot

damned
November 22nd, 2017, 06:35
Welcome Mjölnir

MarianDz
November 22nd, 2017, 06:53
Nice you found it ;) and welcome "Mjölnir"

ErrantElminster
November 22nd, 2017, 07:04
Thank you :D

ErrantElminster
November 22nd, 2017, 07:05
Thank you for the post @MarianDz

Zacchaeus
November 22nd, 2017, 10:49
You may also want to have a look at this extension (https://www.fantasygrounds.com/forums/showthread.php?40833-5E-Advanced-Effects-(items-npcs-characters)).