JohnD
November 22nd, 2017, 04:27
So I was GMing a SW zombie apocalypse game tonight.
The Group came up against what seems to be a band of raiders. Most were armed with melee weapons, baseball bats, knives, table legs, that sort of thing. A couple had single shot pistols and one had an automatic rifle. Two were WCs and the other 4 were Joe Schmoes.
The group on the other hand, five strong, almost everyone had a pistol of some kind and one had an automatic rifle. Bennies were I'd say roughly 40% depleted.
This ended up being an almost TPK, and it still might be after another round or so.
What is the guidance on using WCs as adversaries? The two WCs in this instance were shot point blank with an automatic rifle and were with just 2 Bennies each soak away and remove almost all the damage which would otherwise have killed them outright. Is this just really really really bad luck (there were a few damage rolls that seemed like they were exploding into infinity)?
Of all the systems I run/play, SW is the one I feel least familiar with, so I'm hoping for some guidance.
The Group came up against what seems to be a band of raiders. Most were armed with melee weapons, baseball bats, knives, table legs, that sort of thing. A couple had single shot pistols and one had an automatic rifle. Two were WCs and the other 4 were Joe Schmoes.
The group on the other hand, five strong, almost everyone had a pistol of some kind and one had an automatic rifle. Bennies were I'd say roughly 40% depleted.
This ended up being an almost TPK, and it still might be after another round or so.
What is the guidance on using WCs as adversaries? The two WCs in this instance were shot point blank with an automatic rifle and were with just 2 Bennies each soak away and remove almost all the damage which would otherwise have killed them outright. Is this just really really really bad luck (there were a few damage rolls that seemed like they were exploding into infinity)?
Of all the systems I run/play, SW is the one I feel least familiar with, so I'm hoping for some guidance.