View Full Version : 5E Ruleset with non-5E purchased campaign?
vocaldc
November 14th, 2017, 15:00
Hello there, I just dove into Fantasy Grounds last night and I'm super excited to get rolling! Thank you in advance for your help, and I apologize in advance if this should be in a different forum. Just learning the ropes here!
I purchased the Pathfinder "Rise of the Runelords" module last night, and I'm wondering if there's any way to run the campaign under the 5E ruleset. My crew has been doing this campaign pen-and-paper for a while, and we converted to 5E when it came out. We want to continue the campaign on FG, but still keep everything 5E. Is there a way to do that in FG?
I'm not expecting to get the campaign converted for me or anything -- I honestly just need the characters to have 5E builds, and I can probably do the rest manually.
Thanks!
Trenloe
November 14th, 2017, 16:00
See the discussion here for the issues and gotchas: https://www.fantasygrounds.com/forums/showthread.php?41025-Opening-modules-up-in-other-rulesets
Use this extension: https://www.fantasygrounds.com/forums/showthread.php?41034-Universal-Module-Extension&p=363887 Be aware of the issues/gotchas in the above thread!
Zacchaeus
November 14th, 2017, 16:03
You will have to do it manually.
Apart from Story entries which might well be compatible - nothing else is since they are completely different rulesets. Damned recently created an extension (https://www.fantasygrounds.com/forums/showthread.php?41034-Universal-Module-Extension&p=363887) which allows for modules designed for one ruleset to be opened in another. Most of the stuff won't work in 5e but you can do a bit of conversion
Trenloe
November 14th, 2017, 16:12
You'll get more than just story entries. You'll get the reference manual, maps and images, etc.. The things you'll have to convert would be NPCs, Spells and Items - and anything PF specific in the text (skill check, for example).
Here's a couple of things from Burnt Offerings opened in the 5E ruleset using the above mentioned extension:
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=21465
vocaldc
November 15th, 2017, 18:41
Since I'm completely new to this... Should I do the conversion first, then create the player characters within the campaign? Or does it not matter?
Trenloe
November 15th, 2017, 19:14
Since I'm completely new to this... Should I do the conversion first, then create the player characters within the campaign? Or does it not matter?
One thing you might want to do is do the conversions in a separate development/conversion campaign to the one you'll use to actually play (where the characters are, etc.). Then export the converted info from that development campaign into a module and load that module into your playing campaign.
Then create the PCs in your playing campaign, open up the RotRL module and the other library modules you want to use, then open up your exported conversion module as well.
Using modules helps to give you control over the info you have available, and is more efficient as you can easily close unwanted modules. This is especially important in a long running campaign - too much info in your base campaign database (i.e not in a module) can cause the system to slow down and may eventually lead to memory issues.
vocaldc
November 15th, 2017, 20:47
Oof, this all looks very intimidating! Is it as hard as it looks?
Trenloe
November 15th, 2017, 20:54
Oof, this all looks very intimidating! Is it as hard as it looks?
Nope. But, just like any piece of software, you need to learn a bit about how to use it. In the end, a lot of this is about campaign data management - if you do lots of conversions in advance then add them into a development campaign and export into a module - it's literally pressing a couple of buttons to export as a module. Then use that module just like any other.
If you do conversions on the fly, then just enter them in your playing campaign as needed.
It's really not hard, don't be intimidated. Take a bit of time to learn the software - watch the videos, read the user guide, play around with it...
vocaldc
November 15th, 2017, 21:04
Cool. Thank you so much!
vocaldc
November 16th, 2017, 01:11
So, um, I downloaded the extension and... I don't know what to do with it. Where do I put the file? How do I run it? I am lost and feel like a fool.
vocaldc
November 16th, 2017, 01:16
So, um, I downloaded the extension and... I don't know what to do with it. Where do I put the file? How do I run it? I am lost and feel like a fool.
Okay, so I dropped it into my extensions folder. Figured that one out on my own! Then I started a new campaign using the 5E ruleset and checked the RotRL and Universal extensions. From within the campaign, when I try to open encounters I get a slew of error messages. Am I missing a step?
Nylanfs
November 16th, 2017, 01:47
Encounters will have to be completely remade under 5e AFAIK
Trenloe
November 16th, 2017, 02:05
From within the campaign, when I try to open encounters I get a slew of error messages. Am I missing a step?
Encounters should be OK to open - I've just opened a bunch of Encounters from the RotRL module in 5E and they open without errors.
It will be the NPCs within the encounters that generate errors when you open them. Which is what we've been mentioning - PFRPG data doesn't match to 5E data, so you'll need to recreate those records - or use similar creatures from the MM and other sources. Drag the link from your 5E creature to the encounter record to create a new entry, change the # of creatures and recreate the token placement if you need to. Then remove the old PFRPG entry from the encounter.
hunz
October 14th, 2022, 01:26
Great thread and super helpful.
I am thinking of doing a Curse of Strad in my Pathfinder campaign. The info will make it alot easier to do.
Hopefully I will have the conversion done by Halloween.
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