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Jay_NOLA
November 5th, 2017, 20:48
Noticed some more bugs/problems in Savage Worlds products:

Savage Worlds Deluxe Player Guide:

The last line of text of text in "Advancement" can't be clearly read as half the line doesn't display correctly.

Savage Worlds Deluxe GM Guide:

The in "Running the Game" in the "Bennies" "b ox"the word Something is spelled omething in the 2nd paragraph.

The Savage worlds Adventure Deck:

The Savage World Adventure Deck Documentation/Library module doesn't indicate how many cards are given to a player, if any cards can be gained during the game, etc. (The basic rules on how they are used isn't there someone never saw the actual physical products rules and was introduced to the Adventure deck via FG doesn't know how to use them properly since this stuff is missing in the FG documentation/module for the deck, as it assumes familiarity with the Physical version and ignores that a player or GM may never have seen the physical version and the instructions the physical ones comes with. I understand that a paragraph explain how many cards are given, etc. is in the print instructions of the Adventure Deck before the new Edge is described from what I found out by asking at a local comic/game store.

The Perfect Timing card lets you search through the remaining Adventure Deck cards and take any of your choice but no way is available to search through the remaining deck and do this.

Ikael
November 9th, 2017, 20:33
I have added two Adventure Deck related requests to SavageWorlds idea informer (https://savagefgii.idea.informer.com):



https://savagefgii.idea.informer.com/proj/savagefgii?ia=114714
https://savagefgii.idea.informer.com/proj/?ia=114713