Klandare
November 4th, 2017, 20:52
The party that I am currently running a campaign with has a tendency to trivialize most combats. The party works extremely well together and plays off of each others strengths and works through weaknesses well. We do use the Feats options (and multi-class although no one has actually multi yet). There are only 3 members in the party (Rogue, Paladin, and Light Cleric) but totally destroyed a Pit Fiend in 2 rounds, they were level 16 at the time.
In the near future we will be starting out a new campaign and one of the things I am looking to do is add some variety in the creatures and hopefully even out some of that difficulty. I am looking to add some sets of creatures with some Feats or abilities from some classes (like adding in Sneak Attack from Rogue line). I think this will help offset some of the combats being a walk in the park. Instead of just having to add HP or more creatures.
I am looking for ideas on how to do this. I found that I can drag a Feat over onto a copy of a creature and it will be added in under the Actions (would have thought it would add to the Traits section). I don't plan on having all creatures of a kind have the added abilities but doing something like having some Goblins which have Sharpshooter trait or given some Sneak Attack. I will look to adjust the XP slightly on these additional ability creatures.
Has anyone done this type of thing themselves? Have you found things which trip you up in doing this?
Any best practices for doing something similar? Would you create separate NPC entries for each new creation (i.e. Goblin Shareshooter, Goblin Rogue, etc.)? Or make something like Goblin Variant and then have all of the abilities added and just use the one as needed?
Something that I am also looking to find a good resolution to is when making creatures like this, I don't want them to necessarily stand out from other creatures on the battlefield. If the CT or the name on the creature token on the map says Goblin Sharpshooter for one and the guy next to him is just Goblin then characters will tend to choose the Sharpshooter to take out. I can use the random function to hide how many creatures are out there but any easy way (outside of having to edit each creature added to the CT) to make it so that they would all show Goblin #. The renames would seem to slow down the flow of the game all the time if it was having to be done all the time.
Any thoughts, ideas, comments?
Thanks in advance.
In the near future we will be starting out a new campaign and one of the things I am looking to do is add some variety in the creatures and hopefully even out some of that difficulty. I am looking to add some sets of creatures with some Feats or abilities from some classes (like adding in Sneak Attack from Rogue line). I think this will help offset some of the combats being a walk in the park. Instead of just having to add HP or more creatures.
I am looking for ideas on how to do this. I found that I can drag a Feat over onto a copy of a creature and it will be added in under the Actions (would have thought it would add to the Traits section). I don't plan on having all creatures of a kind have the added abilities but doing something like having some Goblins which have Sharpshooter trait or given some Sneak Attack. I will look to adjust the XP slightly on these additional ability creatures.
Has anyone done this type of thing themselves? Have you found things which trip you up in doing this?
Any best practices for doing something similar? Would you create separate NPC entries for each new creation (i.e. Goblin Shareshooter, Goblin Rogue, etc.)? Or make something like Goblin Variant and then have all of the abilities added and just use the one as needed?
Something that I am also looking to find a good resolution to is when making creatures like this, I don't want them to necessarily stand out from other creatures on the battlefield. If the CT or the name on the creature token on the map says Goblin Sharpshooter for one and the guy next to him is just Goblin then characters will tend to choose the Sharpshooter to take out. I can use the random function to hide how many creatures are out there but any easy way (outside of having to edit each creature added to the CT) to make it so that they would all show Goblin #. The renames would seem to slow down the flow of the game all the time if it was having to be done all the time.
Any thoughts, ideas, comments?
Thanks in advance.