NinjaDano
October 30th, 2017, 18:08
Current set-up:
- Ultimate License
- Pathfinder RPG - Kingmaker AP 1: Stolen Land
- Pathfinder RPG - Core Rules Pack
- Pathfinder RPG - Bestiary 1 Pack
- Pathfinder RPG - Advanced Player's Guide
- Pathfinder RPG - Bestiary 2 Pack
- Pathfinder RPG - Ultimate Magic
- Pathfinder RPG - Kingmaker AP 2: Rivers Run Red
I recently got back into Fantasy Grounds (read: I'm a n00b at FG) and decided to start running a Kingmaker game for my friends. After watching a metric crap-ton of videos from Digital Dungeon Master and reading a bit of the wiki, I decided to jump in. There are 6 people total (1 GM, 5 Players) and we did a character generation session and our first play session (basically Oleg's first encounter). We ran into a few issues that slowed the game down. I was wondering if anyone here could address the following:
1. We have a Sorcerer (Arcane Bloodline), a Ranger, a Druid, a Cavalier (hasn't started yet), a Witch, and an NPC Oracle. The Ranger and Druid seemed to build out just fine in the character sheets, and the Human and Half-Elf race info went in fine, but we can't seem to get any of the Bloodline information for the Sorcerer in, and the Oracle and Witch seem to be missing a lot of functionality compared to the others (and I suspect the Cavalier will as well). Am I missing something or is this actually the case? Has anyone figured out a workaround or do we just wing it when it comes to those classes?
2. Sort of a follow on to the above: We can't seem to load anything for Drow as a player race, even though it's in the Bestiary as a player race.
3. Are there any extensions, mods, or add-ons that people think of as essential to running Pathfinder on Fantasy Grounds? I loaded in several to help in my layout and UI scaling, but couldn't find a definitive list that everyone uses as their go-to.
I own Hero Lab and a massive portion of the Pathfinder add-ons, and we use it to make our characters initially and then we manually re-created the characters in Fantasy Grounds. It seemed that when we used the Hero Lab import functionality it didn't actually link anything to the modules I have in the game. Is there something else I need to do to enable it or is it just a text version of the info from Hero Lab?
I have more questions but this is a good start. We really want to make Fantasy Grounds work for our game so I'm trying to get as much advice as I can in order to do so.
TL;DR: How do you get all the class functionality to work for Sorcerers and APG classes in FG?
- Ultimate License
- Pathfinder RPG - Kingmaker AP 1: Stolen Land
- Pathfinder RPG - Core Rules Pack
- Pathfinder RPG - Bestiary 1 Pack
- Pathfinder RPG - Advanced Player's Guide
- Pathfinder RPG - Bestiary 2 Pack
- Pathfinder RPG - Ultimate Magic
- Pathfinder RPG - Kingmaker AP 2: Rivers Run Red
I recently got back into Fantasy Grounds (read: I'm a n00b at FG) and decided to start running a Kingmaker game for my friends. After watching a metric crap-ton of videos from Digital Dungeon Master and reading a bit of the wiki, I decided to jump in. There are 6 people total (1 GM, 5 Players) and we did a character generation session and our first play session (basically Oleg's first encounter). We ran into a few issues that slowed the game down. I was wondering if anyone here could address the following:
1. We have a Sorcerer (Arcane Bloodline), a Ranger, a Druid, a Cavalier (hasn't started yet), a Witch, and an NPC Oracle. The Ranger and Druid seemed to build out just fine in the character sheets, and the Human and Half-Elf race info went in fine, but we can't seem to get any of the Bloodline information for the Sorcerer in, and the Oracle and Witch seem to be missing a lot of functionality compared to the others (and I suspect the Cavalier will as well). Am I missing something or is this actually the case? Has anyone figured out a workaround or do we just wing it when it comes to those classes?
2. Sort of a follow on to the above: We can't seem to load anything for Drow as a player race, even though it's in the Bestiary as a player race.
3. Are there any extensions, mods, or add-ons that people think of as essential to running Pathfinder on Fantasy Grounds? I loaded in several to help in my layout and UI scaling, but couldn't find a definitive list that everyone uses as their go-to.
I own Hero Lab and a massive portion of the Pathfinder add-ons, and we use it to make our characters initially and then we manually re-created the characters in Fantasy Grounds. It seemed that when we used the Hero Lab import functionality it didn't actually link anything to the modules I have in the game. Is there something else I need to do to enable it or is it just a text version of the info from Hero Lab?
I have more questions but this is a good start. We really want to make Fantasy Grounds work for our game so I'm trying to get as much advice as I can in order to do so.
TL;DR: How do you get all the class functionality to work for Sorcerers and APG classes in FG?