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Hector Trelane
October 25th, 2017, 19:14
If an official GURPs ruleset and supporting libraries for skills, advantages, disadvantages, and various rules tables were all available, what GURPs settings would you run or play? (Not that each of those settings would be immediately available.) Starting this thread to separately discuss demand for GURPs in FG (started elsewhere by ronnke).

EDIT: A key question for SJG / ronnke: will GURPS Magic be officially supported? Seems like a must-have for any fantasy setting.

Hector Trelane
October 25th, 2017, 19:17
I'll go first answering my own questions:

Games I own and would run:

GURPs Imperial Rome
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=21146

GURPs Celtic Myth
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=21147

(These two above could be run separately but more interestingly could be run in an interconnected fashion.)


GURPs Goblins (the best setting you never heard of) -- this has con one-shots written all over it :D
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=21148


On my bucket list to play:

GURPs Atomic Horror
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=21149

GURPs Traveller
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=21150

Andraax
October 25th, 2017, 19:20
Traveller
Dungeon Fantasy
Reign of Steel

Hector Trelane
October 25th, 2017, 19:43
...Continuing on my to play wish list:

GURPs Autoduel would be pretty cool too.
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=21151

GURPS In Nomine would be great.
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=21153

Honken
October 25th, 2017, 19:53
I am considering GURPS fantasy, or Dungeon Fantasy (not sure about the difference though). Maybe a modern setting with some "weird" elements, or a post-apocalyptic setting.

/H

Hector Trelane
October 25th, 2017, 20:26
I am considering GURPS fantasy, or Dungeon Fantasy (not sure about the difference though). Maybe a modern setting with some "weird" elements, or a post-apocalyptic setting.

/H

I just saw that difference between GURPS Fantasy v Dungeon Fantasy discussed on a G+ thread here: https://plus.google.com/u/0/110424884856704685282/posts/GT3u3ouWjzE

Reign of Steel (https://www.warehouse23.com/products/gurps-classic-reign-of-steel) posted above by Andraax above certainly is post-apocalyptic. In Nomine is modern with "weird".

TheMookNet
October 25th, 2017, 21:07
I've run mostly one-shots (https://www.themook.net/gamegeekery/convention/#list) for the past few years, of wildly varied settings and tone. Official support for Fantasy Grounds would make that much, much easier for me to do in an online format, so I guess my answer would be "all of the GURPS"? The two in the forefront of my lobes for the last few outings have been one-shot adventures of "The Crow" and "Streets of Fire," but usually a few weeks before game time something else intrudes and I end up running that instead.

In a perfect world, I would love to be in a position to run a monthly one-shot online, different adventure every time, so yeah... lots of GURPS.

Hector Trelane
October 25th, 2017, 21:22
The two in the forefront of my lobes for the last few outings have been one-shot adventures of "The Crow" and "Streets of Fire," but usually a few weeks before game time something else intrudes and I end up running that instead.

In a perfect world, I would love to be in a position to run a monthly one-shot online, different adventure every time, so yeah... lots of GURPS.

Sounds great!

TheMookNet
October 25th, 2017, 22:27
Sounds great!
Thanks. :) I've had good success with movie/TV-inspired one-shots (Aliens, Warriors, Game of Thrones, etc.), and I think "Streets of Fire" in particular could be a lot of fun... but for that one I for sure would like to get my hands dirty with the Sound Extension. Can't do "Streets..." without a soundtrack!

On your list, it's good to see both Goblins and Celtic Myth. Forgotten gems!

ronnke
October 25th, 2017, 23:49
Well, I already use FG to play any genre I want, so official support won't make me any more likely to play. However, official support will make the general gaming experience much better. :)

ronnke
October 26th, 2017, 00:16
In a perfect world, I would love to be in a position to run a monthly one-shot online, different adventure every time, so yeah... lots of GURPS.

Ha Ha! Crom laughs at your one game a month, he laughs from his mountain. When I die, I will go before Crom and he will ask...what is the riddle of GURPS? If I don't know, then he will cast me out of Valhalla and laugh at me. :P

Count me in on "The Crow" game. I'll queue up some of The Cure and then I'm ready to "fire it up". :)

Gigermann
October 26th, 2017, 00:18
… Celtic Myth. Forgotten gems!Not quite "forgotten" (https://gurpscasusbelli.obsidianportal.com/) (Blog (https://blog.olympusrpg.org/?cat=33))

ronnke
October 26th, 2017, 00:20
EDIT: A key question for SJG / ronnke: will GURPS Magic be officially supported? Seems like a must-have for any fantasy setting.

That's a question I cannot answer. I would like to think so as it would be awesomely useful. Magic is however supported with the current ruleset, it just involves and export from GCA or manual entry.

ronnke
October 26th, 2017, 00:29
Not quite "forgotten" (https://gurpscasusbelli.obsidianportal.com/)

Rigil really should have put all that up on our wiki instead of Obsidian Portal.

And this, just cuz. :P
https://youtu.be/xPyEKC6sB4A

GunnarGreybeard
October 26th, 2017, 00:45
There are so many ideas I have I don't think I could honestly choose just 1 or even a couple BUT if the GURPS "Basic Set" content was available, like the D&D 5e Core stuff, you could pretty much run anything.

seycyrus
October 26th, 2017, 02:58
I run and play Gurps Fantasy using Gurps Magic, Low Tech and Martial Arts pretty heavily.

gkorjax
October 26th, 2017, 04:22
I play primarily with Gurps Low tech, Fantasy, etc.

If I was to run a game I might be interested in one sort of like Thundarr the Barbarian, i.e. science and sorcery.
So Low Tech, Fantasy, Magic and pulling in bits from other books.

TheMookNet
October 26th, 2017, 07:02
Ha Ha! Crom laughs at your one game a month, he laughs from his mountain. When I die, I will go before Crom and he will ask...what is the riddle of GURPS? If I don't know, then he will cast me out of Valhalla and laugh at me. :P

Count me in on "The Crow" game. I'll queue up some of The Cure and then I'm ready to "fire it up". :)
Lol, fair enough (though maybe that should be "Kromm"?). Once I got rollin', maybe do something like 1st Saturday of month, one-shot, 3rd Saturday, ongoing campaign.


Not quite "forgotten" (https://gurpscasusbelli.obsidianportal.com/) (Blog (https://blog.olympusrpg.org/?cat=33))
Ooh, shiny! I hadn't peeked at Casus Belli yet, that's awesome.


There are so many ideas I have I don't think I could honestly choose just 1 or even a couple BUT if the GURPS "Basic Set" content was available, like the D&D 5e Core stuff, you could pretty much run anything.
Yes. After manually copying over passages from like 70 different skills/traits across 4 characters, a thousand times Yes!

Exalted
October 26th, 2017, 13:15
Lol, fair enough (though maybe that should be "Kromm"?). Once I got rollin', maybe do something like 1st Saturday of month, one-shot, 3rd Saturday, ongoing campaign.


Ooh, shiny! I hadn't peeked at Casus Belli yet, that's awesome.


Yes. After manually copying over passages from like 70 different skills/traits across 4 characters, a thousand times Yes!

Where did you paste the info? I thought of doing so but couldn't think of a handy place to put it

TheMookNet
October 26th, 2017, 13:29
Where did you paste the info? I thought of doing so but couldn't think of a handy place to put it
Every skill and trait has a brown "eye in the pyramid" icon next to it on the character sheet that opens a small Notes box, I think? Maybe that's non-standard, oopsie. At work, can't check atm!

Gigermann
October 26th, 2017, 14:57
Having rules details within FG has never been an issue for me (/us). If we need the text from one of the books for some reason, I just cut & paste into chat from the PDF. I suppose it'd be nice to have all the skills fluff in FG already, but it really won't make a big difference for us, due to the way we've always played.

Exalted
October 26th, 2017, 17:32
Every skill and trait has a brown "eye in the pyramid" icon next to it on the character sheet that opens a small Notes box, I think? Maybe that's non-standard, oopsie. At work, can't check atm!

Just checked and you're right. It only appears on character sheets though, not on NPC sheets (which is the reason I hadn't seen it). Thanks!

Hector Trelane
October 26th, 2017, 17:35
Not quite "forgotten" (https://gurpscasusbelli.obsidianportal.com/) (Blog (https://blog.olympusrpg.org/?cat=33))

Great setting, beautiful site. I couldn't find the part describing what the campaign is. I take it you're using Celtic Myth?

Btw see this thread (https://www.fantasygrounds.com/forums/showthread.php?31052-Interest-Check-Hillfolk-DramaSystem-amp-Eagle-s-Twilight&highlight=eagle%27s+twilight) a G+ page for a Drama System game in the twilight of Roman Britain a few decades earlier and a few hundred leagues north of your setting. (Drama System = Hillfolk, an interesting discussion for another thread.)

Hector Trelane
October 26th, 2017, 17:40
Having rules details within FG has never been an issue for me (/us). If we need the text from one of the books for some reason, I just cut & paste into chat from the PDF. I suppose it'd be nice to have all the skills fluff in FG already, but it really won't make a big difference for us, due to the way we've always played.

[Hisses under his breath:] Shh! This is the part where we're encouraging SJG to commit to official support!

Back in my glory days (when I actually had time to game) I knew the GURPS rules well enough to do what you're describing here, but these days it'd sure be handy to have the rules pre-entered. It'd also make GURPS (like any ruleset) more accessible to newcomers. But the biggest benefit, I suspect, is cutting down time creating (N)PCs by having skills etc drag-and-droppable.

TheMookNet
October 26th, 2017, 18:25
It'd also make GURPS (like any ruleset) more accessible to newcomers.
This! Most of my games are introducing GURPS newbies, so for them to able to look over their sheet, wonder what "Savoir-Faire" or "Brachiator" is, and click a button to have the exact text of the book right there to read? Priceless.

Rigil Kent
October 26th, 2017, 20:35
Rigil really should have put all that up on our wiki instead of Obsidian Portal.
I hate wikis because I can't use them like I use Portal. Want to have stats for the character that I can glance while not running FG but don't want the PCs to see this? Bam. I can do that. Have an interesting plot idea for a character that the Players are ignorant of? And so on. Is OP perfect? Heck no. I actually would like to be able to download the whole thing and run it off my own site rather than use them, but you work with what you've got.

Rigil Kent
October 26th, 2017, 20:41
Great setting, beautiful site. I couldn't find the part describing what the campaign is. I take it you're using Celtic Myth?
Well ... crap. You're right. How the heck did I miss that? Clearly need to edit the main page (while I'm fixing PhotoBucket's decision to render their service useless to me...)

GunnarGreybeard
October 26th, 2017, 21:39
Well, to be honest, I have had this desire to run a Russian Revolution era themed game for many years and in doing my research, GURPS probably would have been best for this. Maybe now is the time to pick this project up again and go for it.

Hector Trelane
October 26th, 2017, 22:26
Well, to be honest, I have had this desire to run a Russian Revolution era themed game for many years and in doing my research, GURPS probably would have been best for this. Maybe now is the time to pick this project up again and go for it.

Seems that this is one of GURPS' strengths--enabling niche games like historical periods. I love this kind of thing. As Ken Hite says, "History is the world's greatest roleplaying supplement."

GCardoso
October 27th, 2017, 00:05
anything that is WW2

Hector Trelane
October 27th, 2017, 00:35
anything that is WW2

More historical gaming. Good stuff!

There's plenty of amazing drama in straight history, but an option here is to fold in some light fantasy elements with a supplement such as Ken Hite's Nazi Occult: https://www.warehouse23.com/products/the-nazi-occult

I say light since historical Nazi's were thick with occult craziness. Half the book is about the strictly historical record, as some of it gets into fun hypotheticals.

GCardoso
October 27th, 2017, 00:47
More historical gaming. Good stuff!

There's plenty of amazing drama in straight history, but an option here is to fold in some light fantasy elements with a supplement such as Ken Hite's Nazi Occult: https://www.warehouse23.com/products/the-nazi-occult

I say light since historical Nazi's were thick with occult craziness. Half the book is about the strictly historical record, as some of it gets into fun hypotheticals.

Ah i thought this topic was to say what kinda of game you would like to play with GURPs things.. Since i heard there is a WW2 game cretaed by them, i posted that i would like to play something in this era.

Hector Trelane
October 27th, 2017, 01:00
Ah i thought this topic was to say what kinda of game you would like to play with GURPs things.. Since i heard there is a WW2 game cretaed by them, i posted that i would like to play something in this era.

Correct you are -- a GURPS thread. The core rules support combat at that tech level quite well. And here is a GURPS WWII source book:
https://www.warehouse23.com/products/gurps-wwii-classic-weird-war-ii

Of course one of the hallmarks of GURPS is that you can mix and match resources and supplements in either direction.

GCardoso
October 27th, 2017, 13:54
Correct you are -- a GURPS thread. The core rules support combat at that tech level quite well. And here is a GURPS WWII source book:
https://www.warehouse23.com/products/gurps-wwii-classic-weird-war-ii

Of course one of the hallmarks of GURPS is that you can mix and match resources and supplements in either direction.

Hum i see i wish there were groups playing it só i could watch or participate and learn. It looks very nice

Hector Trelane
October 27th, 2017, 15:04
Here is the link to the WWII core rules page. I'd forgotten they have an extensive line of supplements: https://www.sjgames.com/gurps/ww2/

Ctmega
October 27th, 2017, 18:41
Considering SJG is about to release a new boxed set for Dungeon Fantasy, I would say now would be a good time to get a ruleset and content created. I would play it if I could get official content rather than having to create it all myself.

https://www.sjgames.com/dungeonfantasy/

Hector Trelane
October 27th, 2017, 18:44
I would play it if I could get official content rather than having to create it all myself.

Bingo.

ShotGun Jolly
October 28th, 2017, 12:22
If an official GURPs ruleset and supporting libraries for skills, advantages, disadvantages, and various rules tables were all available, what GURPs settings would you run or play? (Not that each of those settings would be immediately available.) Starting this thread to separately discuss demand for GURPs in FG (started elsewhere by ronnke).

EDIT: A key question for SJG / ronnke: will GURPS Magic be officially supported? Seems like a must-have for any fantasy setting.

I would run, and currently preparing .....

https://4.bp.blogspot.com/-4CAADEU5JTg/Wep98fh7jlI/AAAAAAAAMBw/6qraiCqrikc-rjhTWnhYKtJiyfVPZjDBACLcBGAs/s1600/warboy.gif

Hector Trelane
October 28th, 2017, 13:06
i would run, and currently preparing .....

https://4.bp.blogspot.com/-4caadeu5jtg/wep98fh7jli/aaaaaaaambw/6qraicqrikc-rjhtwnhyktjiyfvpzjdbaclcbgas/s1600/warboy.gif

witness!!

demonsbane
October 30th, 2017, 23:51
Not quite "forgotten" (https://gurpscasusbelli.obsidianportal.com/) (Blog (https://blog.olympusrpg.org/?cat=33))

It looks pretty good!

jhymesba
October 31st, 2017, 16:51
I'd continue to run my Bar at the End of Time (GURPS game for retired heroes) and might look into THS and my Dyscordia setting.

Hector Trelane
November 2nd, 2017, 19:32
I'd continue to run my Bar at the End of Time (GURPS game for retired heroes) and might look into THS and my Dyscordia setting.

What's the Bar at the End of Time based on? It's ringing a bell... wasn't there a GURPS supplement about a space tavern in between dimensions? Callahan's Crosstown Saloon? Aha! Here it is: https://www.sjgames.com/gurps/books/callahan/

jhymesba
November 3rd, 2017, 00:41
What's the Bar at the End of Time based on? It's ringing a bell... wasn't there a GURPS supplement about a space tavern in between dimensions? Callahan's Crosstown Saloon? Aha! Here it is: https://www.sjgames.com/gurps/books/callahan/

Some basis on that, yes. Been so long I didn't remember that until you mentioned it, but I remember it now.

Hector Trelane
November 3rd, 2017, 01:57
Some basis on that, yes. Been so long I didn't remember that until you mentioned it, but I remember it now.

There's also the restaurant from the end of the universe of Hitchhiker's Guide fame...also so long ago that I don't properly remember it.

InfinitePudding
November 3rd, 2017, 07:35
Dungeon Fantasy, And Infinite Worlds :)

Hector Trelane
November 4th, 2017, 16:25
Dungeon Fantasy, And Infinite Worlds :)

Hadn't seen Infinite Worlds before, shows how rusty I am (I own 3rd edition books). Those alternate timelines sound like classic Ken Hite material. I've become a fan of his "Ken's Time Machine Hut" on the Ken and Robin Talk About Stuff podcast.

Andraax
November 4th, 2017, 16:36
Hadn't seen Infinite Worlds before, shows how rusty I am (I own 3rd edition books).

It was in the 3rd Edition "Time Travel" world book...

Hector Trelane
November 5th, 2017, 12:13
Any takers on these two settings?:

Vikings: (Review at this link (https://dungeonfantastic.blogspot.com/2014/01/review-gurps-vikings.html))
https://www.sjgames.com/gurps/books/Vikings/
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=21363

Camelot
https://www.sjgames.com/gurps/books/Camelot/
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=21362

In particular, for Camelot, would you use GURPS, go straight to Pendragon, or use a blend of the two? (I've scanned Pendragon and arguably it does what GURPS can't, and GURPS does what it doesn't attempt to do.)

InfinitePudding
November 7th, 2017, 00:34
I kinda want to make my own setting using the Fantasy and Magic books for 4th edition too taking inspiration from the Pokemon games. Except you'll capture classic fantasy creatures :)

Exalted
November 13th, 2017, 23:58
I did run the first session of GURPS - Harkwood this weekend and thought it went quite well! Already thinking of something for when that ends, maybe something space related...

ronnke
November 14th, 2017, 01:05
I did run the first session of GURPS - Harkwood this weekend and thought it went quite well! Already thinking of something for when that ends, maybe something space related...

That adventure is an old favourite, I've run it several time in different forms and settings.

sjard
November 14th, 2017, 05:20
Been running a semi home brew After the End game for a couple of sessions now. So far so good... with the minor annoyance that apparently default FG doesn't allow multiplications for dice rolls.

ronnke
November 14th, 2017, 07:07
Been running a semi home brew After the End game for a couple of sessions now. So far so good... with the minor annoyance that apparently default FG doesn't allow multiplications for dice rolls.

The GURPS ruleset does allow for multiplication of dice rolls for damage calculations.

sjard
November 14th, 2017, 08:32
In this case it would be the AtE Salvage table, where it says things like Junk worth $2dx20

ronnke
November 14th, 2017, 09:29
In this case it would be the AtE Salvage table, where it says things like Junk worth $2dx20

You could work around that issue as follows: 2dx20 = 40d

Not exactly neat, but workable.

sjard
November 14th, 2017, 11:17
Got it figured out. the formatting has to be just right on the table. so something like Random junk worth $[2d6*20] from inside a rollable table. but testing it in chat with /die 2d6*20 didn't work. just brought up an error.

paladiusdarkhelm
November 17th, 2017, 16:26
I currently run a reoccurring GURPS Fantasy Survival game using converted aspects of RIFTS and Palladium Fantasy for my world. The players get pulled through RIFTS from different times and dimensions in the megaverse and end up in the wilderness of my low-tech world with only anything organic they had on/in them. If they were mostly cyborg or something, those parts "magically" get living fleshy parts. They need to link up with others brought over here is such a way, integrate, survive, and adventure in the process of either deciding to settle in or find a way back "home."

I use elements of GURPS Basic Set, Dungeon Fantasy, GURPS Low Tech, GURPS Magic, and GURPS Martial Arts and a few from GURPS High/Ultra tech

AaronWhitchurch
November 18th, 2017, 23:11
I would love to play (and would be willing to run) an After the End game with Fantasy Grounds.

InfinitePudding
December 21st, 2017, 21:14
Just saying, I own a whole bunch of GURPS PDFs. I'd buy them all again if they were published in FG.

Papa Bear
December 23rd, 2017, 08:00
Currently Running/Playing

Dungeon Fantasy RPG
Dungeon Fantasy
Monster Hunters

Have played/on hold

GURPS Space

Chorpa
December 29th, 2017, 14:56
My two main Campaigns would be a classic GURPS Fantasy and a travelleresque GURPS Space campaign. But have run other successful games, usually one shot or shorter campaigns. Especially my Weird Old West game have special place in my heart and a big chance of being revisited.

seycyrus
December 29th, 2017, 23:40
Just saying, I own a whole bunch of GURPS PDFs. I'd buy them all again if they were published in FG.

Same here.

borusa32
January 16th, 2018, 22:44
Hi Hector:

I think the community ruleset is very very good but with official support I would find things easier.

My preferred settings woud be:

Traveller , 3rd imperium
Banestorm
Infinite Worlds

Jaxilon
May 9th, 2018, 05:08
When I have time I run a home grown post-apocalyptic sci-fi fantasy world so I use the Basics and a smattering of other things for my niches so really anything official would make my day. I'm not interested in auto playing anything but due to the sporadic ability to get my group together I'm constantly having to refresh my brain on rules or quite often just make one up based on what I already know. Thankfully GURPS is good for that and my group isn't a bunch of rules Nazis.

JML
May 10th, 2018, 14:16
Mostly sci-fi: Vorkosigan, Uplift, Planet of Adventure, Transhuman Space, other planet opera universes. And may be a bit of realistic survival.

ssostac1
May 10th, 2018, 16:50
I am currently running a GURPS Dungeon Fantasy campaign and a GURPS Traveller campaign.

Scott

Hector Trelane
May 11th, 2018, 21:25
I am currently running a GURPS Dungeon Fantasy campaign and a GURPS Traveller campaign.

Scott

GURPS Traveller seems to be a widespread option. I haven't ever played, although would like to. NB that the FG store just added an officially-supported Traveller ruleset: https://www.fantasygrounds.com/store/product.xcp?id=MGP3800TRVMG1E

Hector Trelane
May 11th, 2018, 21:26
Mostly sci-fi: Vorkosigan, Uplift, Planet of Adventure, Transhuman Space, other planet opera universes. And may be a bit of realistic survival.

I read David Brin's Uplift trilogy and loved it. How well does it translate into RPG play?

JML
May 12th, 2018, 13:59
Still on my to do list… but I think I'll use the second trilogy, the Uplift Storm trilogy. Jijo seems the most interesting place to set a campaign to me, wether from the settlers or visitors view points.

HalC
July 12th, 2018, 01:58
You could work around that issue as follows: 2dx20 = 40d

Not exactly neat, but workable.

I wondered what 150d6 would look like in FG, and was surprised to see how neat it was.

HalC
July 12th, 2018, 02:05
For the original poster of this thread, what would I hope would be supported from the get-go? Clearly the Basic set rules would be ideal. Being able to drag and drop equipment would be nice, but with the work that Ronke has done along with the script that allows a GCA character to be exported - I've been happy to use what I have that wasn't supported by anything. I had to create my own "GURPS HIGH TECH ADVENTURE GUNS" data table for use with GCA for use with my Old West Campaign (if anyone wants that, message me). I've also modified the GURPS HIGH TECH data file for GCA to include the Glock variant pistols listed in GURPS HIGH TECH, but were not included in the data tables. The reason I did that was to be able to have 10mm pistols for use with my current GURPS CHROME CITY campaign set in 2048 in California. And yes, it is a a Cyberpunk campaign. ;)

But the biggies that I'd want to see supported for use with GURPS campaigns would be:

GURPS BASIC SET (for the character building stuff)
GURPS HIGH TECH
GURPS LOW TECH
GURPS ULTRA-TECH


Basically, anything and everything to get the equipment lists populated for use with GURPS. For me, that's the REAL drag when it comes to setting up support material for any campaign.

rperito
October 7th, 2018, 04:19
Brand new to GURPS and to FG. It is so cool that the gaming system makes this kind of question possible.

Loved Brin's Uplift series too - would play in that universe for certain.

Zombies of all types are (morbidly) fascinating and I would be interested in playing those supplements.

Traveller would be great!

Hector Trelane
October 7th, 2018, 04:25
Agreed on both!