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View Full Version : Making my homebrew into modules?



aaronjreeves
October 24th, 2017, 15:07
Hello, I have made a lot of 5e homebrew that I want to make easily accessible to my players. Id like to have a module they can load to pull information from in the same way they pull classes and archetypes from the official PHB module. What would be the easiest way to do this?

Ive ran some searches and found most people recommend trying to use par5e, but it appears par5e is dead and im unable to download it.

Has anyone done this before? Any tips and tricks to making your own homebrew classes and archetypes into FG modules?

Trenloe
October 24th, 2017, 15:25
See "An Alternative Parser" link here: https://www.fantasygrounds.com/forums/showthread.php?27297-Par5e

Zacchaeus
October 24th, 2017, 16:22
If you have all the information already in FG then you can export this as a module. Information here (https://www.fantasygrounds.com/wiki/index.php/Library#Module_Export).

Even if you don't have the information in FG you can create classes, backgrounds etc in FG. Videos on how to do that here (https://www.fantasygrounds.com/forums/showthread.php?36611-Video-tutorial-Races), here (https://www.fantasygrounds.com/forums/showthread.php?36605-Creating-a-Background-video-tutorial) and here (https://www.fantasygrounds.com/forums/showthread.php?37112-New-Class-Creation-Video).