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Qoff
October 3rd, 2017, 21:32
So, I'm creating a random table for Rival groups adventures, I'm using the Tarokka table as an example, but for some odd reason the story isn't being generated in the correct order, I made a general tarot table and it worked, but for some reason this one isn't working properly, how to solve it?


Btw: The story generated in english would be something like that: "The group [Name of the Group] went to [Region] in search of [Kind of the adventure], they found a [Enemy], they took [Number] of days, as result they [Sucess/Failed] the mission. In case of sucess they found [Loot], in case of failure they [died/were captured/injuried/permanent injury]
Btw2: Don't know how to resize the images here.
Btw3: I would also like to have some ideas of how would be possible to filter the fields, for example, if I want the group to do a adventure in the desert, how could I force the field "Região (region)" into desert instead of rolling it?
Btw4: I would also like to have some idea of how could I improve their chance of sucess or failure.

https://i.imgur.com/CtXxYBa.jpg
https://i.imgur.com/ZyYMveu.jpg
https://i.imgur.com/XHVZcPl.jpg
https://i.imgur.com/pAFvySq.jpg
https://i.imgur.com/jLN9CQA.jpg
https://i.imgur.com/40Gj9Bd.jpg
https://i.imgur.com/OlaBq9g.jpg

LordEntrails
October 3rd, 2017, 22:31
If I remember comments from others, you can not control the order in which table columns are rolled on. What you will want to do is use story templates to roll on single tables, rather than the have a multi-level set of tables like this.

But, since I haven't really done much with either beyond very basics, can't give you specifics. Try the wiki or searching for other posts or wait for someone who actually knows :) to post.

Qoff
October 3rd, 2017, 22:37
If I remember comments from others, you can not control the order in which table columns are rolled on. What you will want to do is use story templates to roll on single tables, rather than the have a multi-level set of tables like this.

But, since I haven't really done much with either beyond very basics, can't give you specifics. Try the wiki or searching for other posts or wait for someone who actually knows :) to post.

But the Tarokka table works just fine, I even did a generic card reading table based on it.

LordEntrails
October 3rd, 2017, 22:44
I don't know enough. Just that I remember this being discussed multiple times before and story templates have been the recommendation.

Qoff
October 3rd, 2017, 23:03
I'll try to learn about templates

Qoff
October 3rd, 2017, 23:09
Ok, it worked with templates, now: Is possible to use "IF" in templates? For example:

IF result = 1 then call this
IF result = 0 then call that

??

Moon Wizard
October 3rd, 2017, 23:14
No. Story templates are very simple, just basic string replacement based on table rolls. Anything more complex would require custom extension coding.

Regards,
JPG

Qoff
October 3rd, 2017, 23:17
No. Story templates are very simple, just basic string replacement based on table rolls. Anything more complex would require custom extension coding.

Regards,
JPG

There are any extension that does it?

Any way to force results in tables using templates? For example: In [Region] I want to force desert, or any way to improve the odds of mission success or failure?

Moon Wizard
October 3rd, 2017, 23:22
No. As I mentioned, the story templates and table system are very basic. I don't remember seeing any custom extensions built yet to do anything more advanced, probably because there is not as much demand for it.

Regards,
JPG

Qoff
October 3rd, 2017, 23:25
Thanks, I'll try to improvise.

Zacchaeus
October 3rd, 2017, 23:27
There are no extensions that will do as you want. As Moon Wizard says the Templates are very simple, and using them to do what you want will require careful thought. You could use a master table to generate a region or terrain type to which the templates are linked. You can weigh the results in the table to roll certain types more often. For example on a table which rolls a d10 a result of 1-2 returns a desert template and 3-7 rolls Grassland and 8+ is Woodland.

The template so rolled can then contain whatever details you need. As noted above because of the asynchronous way dice are rolled you can't expect results from a multi column table to present in the order you want, so it is best to avoid such tables. I'd recommend that you avoid child tables as well otherwise you'll have blank lines on your template which will mess with the presentation. Of course if it's just for yourself this may not matter much.

Havijg said that you can do a lot with Templates. Have a look at the ones in the DMG if you have that, or the ones in Volo or Tomb of Annihilation.

Qoff
October 3rd, 2017, 23:48
Any idea of why these ; - ; ?

https://i.imgur.com/3M5kozs.jpg

Qoff
October 4th, 2017, 00:54
Is it possible to create a string in the own template and use it? For example:

Adventure CR: 50 (you set this number)

Adventurers Modifiers: 10 (you set this number)

Result of the mission: [1d100+[Adventurers Modifiers]]

Moon Wizard
October 4th, 2017, 00:58
No. There’s no concept of variables either.

Regards,
JPG

Qoff
October 4th, 2017, 00:59
No. There’s no concept of variables either.

Regards,
JPG

Any idea on why the ;-; ?

Moon Wizard
October 4th, 2017, 01:06
Not sure. I didn’t write that feature; it was written by a different team member.

My guess is that you have an empty cell or one that just contains a dash for one of the result columns, and that is what is appearing.

Regards,
JPG

Zacchaeus
October 4th, 2017, 02:09
The extraneous dashes and semi colons are being produced because the mani table being called also makes calls to various child tables, one of which is a multicolum table that produces coin values. Some of the columns will have no value represented by a dash.