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Paul Pratt
September 29th, 2017, 04:51
What part of a rule set determines the margins for the chat reports. Something like the Attack report, where we have the Chat icon (which is optional), the PC's name, then the ruleset specified chat message/report.

I noticed based on the PC's name length and the specified information you can get very different results.

I have been testing various output formats to make a consistent looking report:
PC Name
Attack Description
*Special Rule set Messages*

What I get based on the PC's name length and the dice roll with total on/off and report in the white bubble varies quite a bit.

PC Name Attack Description

*Special Messages*

I would like to get it consistent and by placing a carriage return at the start of the Attack Description doesn't change the above to:
PC Name
Attack Description
*Special Rule set Messages*

Any ideas?

Moon Wizard
September 29th, 2017, 06:54
There’s no way to control that. The layout logic for each message is built into the client chat control object.

Basically it tries to fit everything on one line, and begins moving portions down as they get too big. The portions considered for separate lines are: icons/links, speaker, text, dice/vote.

Regards,
JPG

damned
September 29th, 2017, 15:39
Ive tried to do this before too :)

Talyn
September 29th, 2017, 15:47
What if you added an ASCII code 13 to the end of the Attack string? That works fine in the normal reference/story/etc. pages; I use it constantly. Not sure if it will work in this situation though.

damned
September 29th, 2017, 16:05
I usually just send multiple short lines but you still dont get 100% consistent results because as Moon Wizard points out FG tries to fit the name and first line all on one line if possible and sometimes it cant.

Paul Pratt
September 29th, 2017, 17:33
Thanks for the answers. That makes sense to me. Just wondered. I mean if it really bugs me I can just resize the chat window! ;)