PDA

View Full Version : Combat Shortcuts actions extension



Markjan
September 27th, 2017, 13:14
MODERATOR: Reported as no longer working as of Feb. 2021 ruleset updates.

Hello all !

Here comes a small but useful extension that allows to get the most used combat functions directly on the Action tab of the PC sheet.

20739

Download it here: https://ymorle.fr/PFRPGFr/index.php?file=PFRPG%20-%20Raccourcis%20Actions.ext&lang=en

Enjoy :)

Bidmaron
September 27th, 2017, 21:13
You are awesome!

damned
September 28th, 2017, 03:01
Wll done Markjan.

darrenan
September 28th, 2017, 06:12
Well, that's kinda handy! Thanks.

Markjan
September 28th, 2017, 14:32
Thank you for your kind returns, dear fellows. I'm not alone for that job, and specially want to include my mate PolluxTroy who did the dev job ;)

Andrek79
December 21st, 2019, 22:59
Is this file still available somewhere? Just starting to put a campaign together & very am new to Fantasy Grounds (coming from d20Pro years ago).

Markjan
December 23rd, 2019, 10:42
Hey Andrek
You can get the file here :
Combat shortcuts (https://drive.google.com/file/d/1gL0buswnL3xFrLUgXQLr8_kVV5I967-t/view?usp=sharing)

Andrek79
December 23rd, 2019, 21:24
Hey Andrek
You can get the file here :
Combat shortcuts (https://drive.google.com/file/d/1gL0buswnL3xFrLUgXQLr8_kVV5I967-t/view?usp=sharing)
Thank you!!!

Kelrugem
January 26th, 2020, 19:46
Hi :)

Just as a notification already for FGU: Your extension drops the following error message when loading FGU:


[26.01.2020 19:56:13][26.01.2020 19:56:13] [<color="red">ERROR</color>] Extension Info Load (PFRPG - Raccourcis Actions): '0' is an unexpected token. The expected token is '?>'. Line 1, position 20.

The xml interpreter of FGU is a little bit stricter and therefore FGU does not ignore such small things :)

Thanks for your extension :)

Best,

Kelrugem

vaughnlannister
April 11th, 2020, 10:34
Hi, awesome extension, could you maybe also make it compatible with 5e?
Or does anyone have advice how I can make it compatible with 5e?

Thanks!

Kelrugem
April 11th, 2020, 11:34
Hi, awesome extension, could you maybe also make it compatible with 5e?
Or does anyone have advice how I can make it compatible with 5e?

Thanks!

I believe you search for that here: https://www.fantasygrounds.com/forums/showthread.php?41407-Extension-5E-Action-Abilities :)

Kelrugem
April 16th, 2020, 18:29
Hi :)

I fixed the xml error :) Now it works in FGU, too :) Feel free to take it :) (I just had to delete a 0 which was accidentally there at a place it does not belong, too :)

Best,

Kelrugem

vaughnlannister
April 16th, 2020, 21:37
Thanks men will do :)!

Kind regards,
Vaughn

Kelrugem
April 16th, 2020, 21:47
Thanks men will do :)!

Kind regards,
Vaughn

oh, sorry, that was for the 3.5e/PF1 version here in general :D Look at the post just directly above my last answer, there I linked the thread about a 5e version :)

vaughnlannister
April 16th, 2020, 22:14
Thanks it works :)!

I removed a 0 too

Kelrugem
April 16th, 2020, 22:16
Thanks it works :)!

I removed a 0 too

ah, cool :)

TheKurstOne
August 3rd, 2020, 18:49
Is the one in your post on 16 April the correct one now? (for PF 1E)

Thanks for your work on this.

Kelrugem
August 3rd, 2020, 21:19
Is the one in your post on 16 April the correct one now? (for PF 1E)

Thanks for your work on this.

Hi :)

"Yes", as far as I know markjan didn't updload that version yet, so, you need to download it from my post :) When you play in FGC, then it isn't needed, but for FGU you need the version I posted :) (there was some error popping up in FGU :) )

TheKurstOne
August 4th, 2020, 04:00
Thanks. I am still using FGC.

Zygmunt Molotch
November 13th, 2020, 01:38
not sure if this is bad form or not, as I have no idea if this is currently being maintained

but due to the extension redrawing the entire actions tab, having a load order of 200, and not having the merge xml tag (thanks Bmos)

this extension was incompatible with some others which add functionality to the actions tab (like extra buttons for loaded weapons cf: https://www.fantasygrounds.com/forums/showthread.php?61372-PFRPG-Loaded-Indicator)

I just edited this so it is compatible, in Unity (not classic) and does not redraw the entire actions tab

hope that helps

(does exactly the same as the original code, but I just threw away unnecessary stuff, and added merge)

link to extension page here (https://www.fantasygrounds.com/forums/showthread.php?63600-PFRPG-Extra-Actions&p=556102#post556102)

image of what the extension looks like now

41167

cheers

Kelrugem
November 13th, 2020, 15:56
not sure if this is bad form or not, as I have no idea if this is currently being maintained

but due to the extension redrawing the entire actions tab, having a load order of 200, and not having the merge xml tag (thanks Bmos)

this extension was incompatible with some others which add functionality to the actions tab (like extra buttons for loaded weapons cf: https://www.fantasygrounds.com/forums/showthread.php?61372-PFRPG-Loaded-Indicator)

I just edited this so it is compatible and does not redraw the entire actions tab

hope that helps

(does exactly the same as the original code, but I just threw away unnecessary stuff, and added merge)

41051

Nice thanks :)

By the way, except for certain licenses, we are allowed to reupload extensions (with the name of the original author included etc., for reference etc.) when the original developer is not answering in around two weeks :) (there was some thread)

bmos
November 14th, 2020, 16:38
except for certain licenses, we are allowed to reupload extensions (with the name of the original author included etc., for reference etc.) when the original developer is not answering in around two weeks :) (there was some thread)for reference of others:

Some developers may no longer be active in the community, give the dev a couple of weeks to respond and if they don't respond you have done the polite thing and should be able to use their code (as long as the extension does not specifically say you can't). If you do use other people's code please mention them in the extension - it's only fair to give credit where credit is due.

Extension developers who don't want other people to use their code should say so in their extension.

dllewell
January 30th, 2021, 21:34
Is there a way to add a skill to the action tab. Specifically I want to add the Perception skill to the action tab. It doesn't necessarily have to be part of this extension. This just seems like a good place to ask this question. Personally I think it would be a good thing to add to this extension as Perception is a skill that is used so often. But I certainly understand it others think differently about that :)

I'm willing to modify or create a new extension, but when I looked at coding this I was not able to figure it out.

From what I could understand it doesn't appear that there is a reference directly to the Perception skill but rather a link to skill number X, with no way, that I could see, to link skill number X to perception. I'm sure their is a way to do that goes beyond my limited knowledge of how the ruleset works.

dllewell
February 17th, 2021, 22:56
not sure if this is bad form or not, as I have no idea if this is currently being maintained

but due to the extension redrawing the entire actions tab, having a load order of 200, and not having the merge xml tag (thanks Bmos)

this extension was incompatible with some others which add functionality to the actions tab (like extra buttons for loaded weapons cf: https://www.fantasygrounds.com/forums/showthread.php?61372-PFRPG-Loaded-Indicator)

I just edited this so it is compatible, in Unity (not classic) and does not redraw the entire actions tab

hope that helps

(does exactly the same as the original code, but I just threw away unnecessary stuff, and added merge)

link to extension page here (https://www.fantasygrounds.com/forums/showthread.php?63600-PFRPG-Extra-Actions&p=556102#post556102)

image of what the extension looks like now

41167

cheers

This version no longer works in FGU after the 2/16 updates.

Zygmunt Molotch
February 18th, 2021, 06:04
This version no longer works in FGU after the 2/16 updates.

I expect if this does not, then neither will the original unsupported one work with the new update :D

I don't think I'll be supporting the new version soon, at least while I understand the way the changes affect things (real life depending etc) :D

Markjan
February 18th, 2021, 11:41
Hey all,

alas you are right, due to my lack of time IRL I cannot maintain longer this extension for the moment.
With all my apologies...

Markjan

dllewell
February 19th, 2021, 00:27
In the version written by Zygmunt (Post #20), it looks like their was an extra close bracket in the code that the new ruleset code did not like. I removed that bracket and it now works in FGU. The modified extension is attached.

The version written by Markjan, that was updated by Trenloe (Post #12), works fine in FGU.

I have not tested the FGC version as I haven't upgraded my FGC to the newest version.

Zygmunt Molotch
February 23rd, 2021, 01:17
In the version written by Zygmunt (Post #20), it looks like their was an extra close bracket in the code that the new ruleset code did not like. I removed that bracket and it now works in FGU. The modified extension is attached.

The version written by Markjan, that was updated by Trenloe (Post #12), works fine in FGU.

I have not tested the FGC version as I haven't upgraded my FGC to the newest version.

That's brilliant Dllewell, would you mind if I copy that edit and reuploaded that, and credit you? (or you can submit them to this repo, https://github.com/Morturg/FG-Extra-Actions, and it'll be all shiny :) )

scratch that, I've added and credited and logged them here, :)

https://www.fantasygrounds.com/forums/showthread.php?63600-PFRPG-Extra-Actions

dllewell
February 23rd, 2021, 05:35
That's brilliant Dllewell, would you mind if I copy that edit and reuploaded that, and credit you? (or you can submit them to this repo, https://github.com/Morturg/FG-Extra-Actions, and it'll be all shiny :) )

scratch that, I've added and credited and logged them here, :)

https://www.fantasygrounds.com/forums/showthread.php?63600-PFRPG-Extra-Actions

Sounds good. Thank you Zygmunt